Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice on a cleric feat please.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="two" data-source="post: 1138294" data-attributes="member: 9002"><p><strong>er, not to disagree but,</strong></p><p></p><p>I guess I do disagree.</p><p></p><p>What percentage of the time does "going first" or "high in the initiative order" really matter for a cleric in a combat?</p><p></p><p>Then, given that it does matter for a combat, what percentage of the time will a +4 to initiative make a difference in the combat?</p><p></p><p>In my experience, most combats don't start out BANG! you are face-to-face with danger. Roll initiative. Go. Most of the time it's scout, or buff/prep, or somebody hears something then something happens leading to .... whatever. </p><p></p><p>Occasially there is an ambush, and in ambushes initiative can matter a lot. But this is rare.</p><p></p><p>Even more rare is that something so dire and horrible happens in the first round that it matter is Karl the Cleric goes at 15 or at 10 or at 5. </p><p></p><p>I just dont' see the big deal. It's a cleric. Clerics have good flatfooted AC, good saves, good hit points, no real weaknesses. </p><p></p><p>How can very occasionally going higher in the initiative order than the cleric would have gone without blowing a feat on it be BETTER or more useful than moving towards persistent feat, or extend, or etc.</p><p></p><p>When you take "improved initiative" you are not just taking it, you are NOT taking another feat. I'd say extend then persistent blows away any advantage improved init. will ever give.</p></blockquote><p></p>
[QUOTE="two, post: 1138294, member: 9002"] [b]er, not to disagree but,[/b] I guess I do disagree. What percentage of the time does "going first" or "high in the initiative order" really matter for a cleric in a combat? Then, given that it does matter for a combat, what percentage of the time will a +4 to initiative make a difference in the combat? In my experience, most combats don't start out BANG! you are face-to-face with danger. Roll initiative. Go. Most of the time it's scout, or buff/prep, or somebody hears something then something happens leading to .... whatever. Occasially there is an ambush, and in ambushes initiative can matter a lot. But this is rare. Even more rare is that something so dire and horrible happens in the first round that it matter is Karl the Cleric goes at 15 or at 10 or at 5. I just dont' see the big deal. It's a cleric. Clerics have good flatfooted AC, good saves, good hit points, no real weaknesses. How can very occasionally going higher in the initiative order than the cleric would have gone without blowing a feat on it be BETTER or more useful than moving towards persistent feat, or extend, or etc. When you take "improved initiative" you are not just taking it, you are NOT taking another feat. I'd say extend then persistent blows away any advantage improved init. will ever give. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice on a cleric feat please.
Top