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General Tabletop Discussion
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Advice on a Feint Situation
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<blockquote data-quote="Oryan77" data-source="post: 6682269" data-attributes="member: 18701"><p><strong>If you allow him to withdraw or use total defense vs a successful feint, then you have just made feinting obsolete.</strong> </p><p></p><p>Nobody will ever be duped with a feint if they can simply react appropriately to it <em>because they knew it was coming</em>. If he didn't know about the feint, and he withdrew, then that is fine and he just got lucky. In that case, I know that he withdrew because he did not want to engage his friend in combat, not because he was trying to avoid a feint.</p><p></p><p>Success on a feint means the target is not even aware of the feint <strong>until</strong> it is too late. The attempt should be done in secret. Normally, you don't need to worry about that because you can keep the PC from metagaming by simply telling him the NPC missed his attack. Then the following round you surprise him with, "You were duped and he missed on purpose."</p><p></p><p>Since your player is obviously metagaming, I would have been forced to restrict his character's action. If the feint happened in the first couple of rounds, then I probably would make a group vote and say, "Who thinks Jack is metagaming to avoid the feint?" Cause he may have very well not wanted to fight in the first place. In your case, they went several rounds and then he "coincidentally" decides to withdraw when he is about to get screwed?</p><p></p><p>Naw, if a player wants to metagame like that, I have no problem with controlling his actions and telling him, "no". Cause he's trying to cheat the other player out of a perfectly legitimate tactic by metagaming. If they want to PvP, then they should tolerate some heavy-handedness in order to avoid metagaming and keep things fair for <strong>both</strong> players.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6682269, member: 18701"] [b]If you allow him to withdraw or use total defense vs a successful feint, then you have just made feinting obsolete.[/b] Nobody will ever be duped with a feint if they can simply react appropriately to it [i]because they knew it was coming[/i]. If he didn't know about the feint, and he withdrew, then that is fine and he just got lucky. In that case, I know that he withdrew because he did not want to engage his friend in combat, not because he was trying to avoid a feint. Success on a feint means the target is not even aware of the feint [b]until[/b] it is too late. The attempt should be done in secret. Normally, you don't need to worry about that because you can keep the PC from metagaming by simply telling him the NPC missed his attack. Then the following round you surprise him with, "You were duped and he missed on purpose." Since your player is obviously metagaming, I would have been forced to restrict his character's action. If the feint happened in the first couple of rounds, then I probably would make a group vote and say, "Who thinks Jack is metagaming to avoid the feint?" Cause he may have very well not wanted to fight in the first place. In your case, they went several rounds and then he "coincidentally" decides to withdraw when he is about to get screwed? Naw, if a player wants to metagame like that, I have no problem with controlling his actions and telling him, "no". Cause he's trying to cheat the other player out of a perfectly legitimate tactic by metagaming. If they want to PvP, then they should tolerate some heavy-handedness in order to avoid metagaming and keep things fair for [b]both[/b] players. [/QUOTE]
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