Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on a Feint Situation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryan77" data-source="post: 6683762" data-attributes="member: 18701"><p>If the roll was made in secret, why would we force a player's actions? The whole reason for rolling in secret is so we don't have to force actions.</p><p></p><p>As I said previously, when rolled in secret, he is moving away not because he knows a feint is coming, but for whatever other reasons he chose to do so. Basically, he just got lucky and avoided a feint attempt. I have no problem with that. Unfortunately, the player isn't doing that. He isn't withdrawing for any other reason than to avoid the penalty to AC that he shouldn't know he has until it is too late.</p><p></p><p>Any opposed rolls where the result should not be known to the player doing the check is rolled in secret at our table. It solves this very thing that the OP is dealing with.</p><p></p><p>I am also not interpreting anything. It's right there in the description of the rules. I quoted the Sense Motive rule for you in my previous post. You are ignoring the fact that he didn't sense the PCs motive. Then, you're saying that even though you failed to do so, you still sensed that "something is up". </p><p></p><p>There's really nothing to debate other than determining what feinting actually does flavor-wise since the physical action is not spelled out in the Feinting rule. Even then, that's just fluff for narration sake.</p><p></p><p>The name of the skill is <em>"Sense Motive"</em>. If you fail, then you fail to to sense any motive. You don't get to sense some kind of motive like you are suggesting.</p><p></p><p></p><p>I completely agree. I just didn't feel that it was appropriate to criticize someone for using a valid tactic. Even using the Improved Feint feat is a waste of an action most of the time. But that's an opinion on tactics and doesn't seem reasonable to derail the thread into that discussion.</p><p></p><p></p><p>Show me how I would not be adhering to the rules and I'll agree. Thing is, I've pointed to the exact ruling to show how you guys are not adhering to the rules.</p><p></p><p><strong>"You can also use this skill to determine when “something is up” (that is, something odd is going on)"</strong>; a direct quote from the SRD Sense Motive skill. It sounds extremely cut-and-dry to me. If you disagree and still think that the metagamer should sense that something odd is going on (specifically a feint, at that) when he failed to sense something, then there's simply nothing else I can add to this discussion. </p><p></p><p></p><p>Regardless of how you decide to do it and what we say, if it makes sense to you and your group, then that's all that matters.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6683762, member: 18701"] If the roll was made in secret, why would we force a player's actions? The whole reason for rolling in secret is so we don't have to force actions. As I said previously, when rolled in secret, he is moving away not because he knows a feint is coming, but for whatever other reasons he chose to do so. Basically, he just got lucky and avoided a feint attempt. I have no problem with that. Unfortunately, the player isn't doing that. He isn't withdrawing for any other reason than to avoid the penalty to AC that he shouldn't know he has until it is too late. Any opposed rolls where the result should not be known to the player doing the check is rolled in secret at our table. It solves this very thing that the OP is dealing with. I am also not interpreting anything. It's right there in the description of the rules. I quoted the Sense Motive rule for you in my previous post. You are ignoring the fact that he didn't sense the PCs motive. Then, you're saying that even though you failed to do so, you still sensed that "something is up". There's really nothing to debate other than determining what feinting actually does flavor-wise since the physical action is not spelled out in the Feinting rule. Even then, that's just fluff for narration sake. The name of the skill is [i]"Sense Motive"[/i]. If you fail, then you fail to to sense any motive. You don't get to sense some kind of motive like you are suggesting. I completely agree. I just didn't feel that it was appropriate to criticize someone for using a valid tactic. Even using the Improved Feint feat is a waste of an action most of the time. But that's an opinion on tactics and doesn't seem reasonable to derail the thread into that discussion. Show me how I would not be adhering to the rules and I'll agree. Thing is, I've pointed to the exact ruling to show how you guys are not adhering to the rules. [b]"You can also use this skill to determine when “something is up” (that is, something odd is going on)"[/b]; a direct quote from the SRD Sense Motive skill. It sounds extremely cut-and-dry to me. If you disagree and still think that the metagamer should sense that something odd is going on (specifically a feint, at that) when he failed to sense something, then there's simply nothing else I can add to this discussion. Regardless of how you decide to do it and what we say, if it makes sense to you and your group, then that's all that matters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on a Feint Situation
Top