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Advice on a Feint Situation
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<blockquote data-quote="Celebrim" data-source="post: 6684467" data-attributes="member: 4937"><p>I'll answer your simplest question first. The player is permitted to continue to distrust the NPC. He has received no positive affirmation that the NPC is untrustworthy, but the player's right to play his character as he sees fit trumps all. It doesn't depend on anything. If an NPC is to successfully trick and deceive the PC, it is up to me as the DM to so successfully play the role that I indeed trick the player. There is nothing else that will do.</p><p></p><p>Incidentally, while all this is true, usually the player's sense motive roll as well as the NPC's bluff roll are made in secret. In this way, the player doesn't receive any information through the metagame he is not supposed to have.</p><p></p><p>You yourself suggest a good reason why bluff does not work on PC's like mind control. Others will probably come to mind. Of course, an exceptional roleplayer can simultaneously play his character as appearing deceived and yet prepare for deception - trust but verify if you will. This is a frequent stance of many cunning fictional protagonists - for example, it's the entire shtick of the character Columbo. But that is a matter left up to the player's judgment.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6684467, member: 4937"] I'll answer your simplest question first. The player is permitted to continue to distrust the NPC. He has received no positive affirmation that the NPC is untrustworthy, but the player's right to play his character as he sees fit trumps all. It doesn't depend on anything. If an NPC is to successfully trick and deceive the PC, it is up to me as the DM to so successfully play the role that I indeed trick the player. There is nothing else that will do. Incidentally, while all this is true, usually the player's sense motive roll as well as the NPC's bluff roll are made in secret. In this way, the player doesn't receive any information through the metagame he is not supposed to have. You yourself suggest a good reason why bluff does not work on PC's like mind control. Others will probably come to mind. Of course, an exceptional roleplayer can simultaneously play his character as appearing deceived and yet prepare for deception - trust but verify if you will. This is a frequent stance of many cunning fictional protagonists - for example, it's the entire shtick of the character Columbo. But that is a matter left up to the player's judgment. [/QUOTE]
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