Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on a Feint Situation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6684799" data-attributes="member: 6681948"><p>First, it is the only Sense Motive check in the game which is modified by BAB, so it is not a typical Sense Motive check. To me, that opens up the possibility it differs in other ways. </p><p></p><p>I can't speak for Celebrim, but to me the "rules lawyering" is the absolute insistence that your interpretation of the interaction between the Feint mechanic and the Sense Motive skill description is the only possible interpretation any reasonable reader could make of the two sections. It is not. In fact, if the mechanics accurately reflect the fiction the designer intends, then it seems more reasonable to interpret to interpret the mechanic as "character knows he has been feinted when the roll is made" on the basis that the player sees the roll* when the Feint is attempted, and therefore knows the result before the character's next action.</p><p></p><p>* Now, you might reasonably argue that the roll should be made in secret, but nothing in the rules says it is to be secret. By contrast, the rules do say "The Disguise check is made secretly, so that you can’t be sure how good the result is." This seems to indicate that the norm is that rolls are not secret, and exceptions are specified in the rules.</p><p></p><p>A group might well decide the fiction should be "a successful feint cannot be noticed until the followup attack is made". It could even be "the character will never, ever realize he was faked out", but that's not really consistent with the usual short term duration of Bluff. But it is just as reasonable (and, I have been persuaded by this thread, more consistent with the mechanic as presented in the RAW) that the fiction intended by the designer is "if you fail, you are faked out - you realize it, but you are denied your DEX bonus against the next attack by this attacker, provided he makes it by his next action".</p><p></p><p>Now, a group could reasonably decide they prefer "he does not know the feint worked, or was even attempted", even if you agree that the designer intended otherwise. Or you could interpret the designer having that intent, but designing a mechanic that poorly represents it. In either case, I go to either rolling only when the followup attack occurs, or making the feint rolls secret. </p><p></p><p>"He knows he has been feinted and can act accordingly" is not the only possible, or even the only reasonable, interpretation. But neither is "He does not know", whether or not followed with "and anyone who asserts otherwise is a metagaming cheater".</p></blockquote><p></p>
[QUOTE="N'raac, post: 6684799, member: 6681948"] First, it is the only Sense Motive check in the game which is modified by BAB, so it is not a typical Sense Motive check. To me, that opens up the possibility it differs in other ways. I can't speak for Celebrim, but to me the "rules lawyering" is the absolute insistence that your interpretation of the interaction between the Feint mechanic and the Sense Motive skill description is the only possible interpretation any reasonable reader could make of the two sections. It is not. In fact, if the mechanics accurately reflect the fiction the designer intends, then it seems more reasonable to interpret to interpret the mechanic as "character knows he has been feinted when the roll is made" on the basis that the player sees the roll* when the Feint is attempted, and therefore knows the result before the character's next action. * Now, you might reasonably argue that the roll should be made in secret, but nothing in the rules says it is to be secret. By contrast, the rules do say "The Disguise check is made secretly, so that you can’t be sure how good the result is." This seems to indicate that the norm is that rolls are not secret, and exceptions are specified in the rules. A group might well decide the fiction should be "a successful feint cannot be noticed until the followup attack is made". It could even be "the character will never, ever realize he was faked out", but that's not really consistent with the usual short term duration of Bluff. But it is just as reasonable (and, I have been persuaded by this thread, more consistent with the mechanic as presented in the RAW) that the fiction intended by the designer is "if you fail, you are faked out - you realize it, but you are denied your DEX bonus against the next attack by this attacker, provided he makes it by his next action". Now, a group could reasonably decide they prefer "he does not know the feint worked, or was even attempted", even if you agree that the designer intended otherwise. Or you could interpret the designer having that intent, but designing a mechanic that poorly represents it. In either case, I go to either rolling only when the followup attack occurs, or making the feint rolls secret. "He knows he has been feinted and can act accordingly" is not the only possible, or even the only reasonable, interpretation. But neither is "He does not know", whether or not followed with "and anyone who asserts otherwise is a metagaming cheater". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on a Feint Situation
Top