Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on a Feint Situation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6684805" data-attributes="member: 6681948"><p>[MENTION=4937]Celebrim[/MENTION] - it's not an easy issue. On the one hand, "player agency" sums it up. On the other hand, if I envision my character to be a mighty warrior, I should not build a character with an 8 STR and take 1/2 BAB class levels, then complain that my player agency has been compromised because my vision of my character as a mighty warrior is not being realized in game. </p><p></p><p>Why, then, should I be able to complain that my 8 WIS character with no ranks in Sense Motive should not be easily Bluffed by a fellow with a +15 Bluff roll? Perhaps I should <strong>properly</strong> play my character as, perhaps, still suspicious, but taken in by the specific bluff. Why do we have skill rank choices, and a Sense Motive skill, if those who choose to invest their character resources elsewhere are exempt from the consequences of lacking resources in that area?</p><p></p><p>This is a branch of the "we resolve negotiations with role playing not skill checks" argument, of course, and I propose not to drag this thread into that debate (yet I will post this nonetheless). My simple preference is either we have mechanics for these matters, in which case we live within these mechanics (with some decisions on just how much impact they have and how long they last) or we remove the mechanics. It's not fair to tell the stuttering wallflower who invested in a 20 CHA and plugged all his skill points into social skills, selecting a class that emphasizes such skills, that "we role play interaction" and let the 8 CHA warrior with only combat skills, whose player is a smooth talker, be as or more successful in social interaction.</p><p></p><p>We do not ask the warrior's player, who can barely rise from the couch, has not seen his feet in the 21st century, and needs two breaks to catch his breath when he climbs the stairs out of the basement, to role play his feats of herculean agility and endurance, while giving the wallflower combat skills for his 7th Dan Black Belt and years of experience with kenjutsu. You play a character. the character is often good at things you are not, and not as good as you at other things. Part of role playing is adopting that role, even where it is detrimental to the character.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6684805, member: 6681948"] [MENTION=4937]Celebrim[/MENTION] - it's not an easy issue. On the one hand, "player agency" sums it up. On the other hand, if I envision my character to be a mighty warrior, I should not build a character with an 8 STR and take 1/2 BAB class levels, then complain that my player agency has been compromised because my vision of my character as a mighty warrior is not being realized in game. Why, then, should I be able to complain that my 8 WIS character with no ranks in Sense Motive should not be easily Bluffed by a fellow with a +15 Bluff roll? Perhaps I should [B]properly[/B] play my character as, perhaps, still suspicious, but taken in by the specific bluff. Why do we have skill rank choices, and a Sense Motive skill, if those who choose to invest their character resources elsewhere are exempt from the consequences of lacking resources in that area? This is a branch of the "we resolve negotiations with role playing not skill checks" argument, of course, and I propose not to drag this thread into that debate (yet I will post this nonetheless). My simple preference is either we have mechanics for these matters, in which case we live within these mechanics (with some decisions on just how much impact they have and how long they last) or we remove the mechanics. It's not fair to tell the stuttering wallflower who invested in a 20 CHA and plugged all his skill points into social skills, selecting a class that emphasizes such skills, that "we role play interaction" and let the 8 CHA warrior with only combat skills, whose player is a smooth talker, be as or more successful in social interaction. We do not ask the warrior's player, who can barely rise from the couch, has not seen his feet in the 21st century, and needs two breaks to catch his breath when he climbs the stairs out of the basement, to role play his feats of herculean agility and endurance, while giving the wallflower combat skills for his 7th Dan Black Belt and years of experience with kenjutsu. You play a character. the character is often good at things you are not, and not as good as you at other things. Part of role playing is adopting that role, even where it is detrimental to the character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on a Feint Situation
Top