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<blockquote data-quote="N'raac" data-source="post: 6686087" data-attributes="member: 6681948"><p>By that logic, we get back to Tubby the Couch Potato being required to role play his Kirk Shoulder Roll. I don't even want to think of the consequences of players role playing their combat maneuvers in physical fashion!</p><p></p><p>Tubby invested in DEX and Acrobatics/Tumbling skill ranks, so his character is good at acrobatics, even though Tubby can barely get off the couch best two out of three. Wallflower invested in CHA and social interaction skills. Wallflower's lack of persuasiveness should not mean her character's skills are any less successful than Tubby's. Both have chosen to run characters whose skills and abilities differ from their own personal skills and abilities. Why should Tubby be allowed to play an agile acrobat but Wallflower not be permitted to play a fast-talking con artist? Why should the very eloquent Tubby get bonuses to his 8 CHA, no social skills character for his own persuasiveness (he's a skilled litigator), but Wallflower can't offset his character's 8 DEX and lack of physical skills with his skills(he's an Olympic gymnast)?</p><p></p><p></p><p></p><p>No, I want to get the skills my character invested in. It would be great if the Bard role played all that (or maybe not - can his player carry a tune?), but we don't require it. We know his character has the ability, so it happens in-game. So why does the 22 CHA character with max ranks in Bluff and Diplomacy not get to use his character's skills and abilities.</p><p></p><p></p><p></p><p>The Bluff and Diplomacy skills are also game mechanics. Again, why do some game mechanics only work if the player's personal skills support them, but others work regardless of the player's ability to demonstrate them, or even describe them dramatically?</p><p></p><p></p><p></p><p>So a well spoken player should simply invest all his character resources in combat abilities since he can role play his way through a bad skill check anyway. And the wallflower may as well invest all his character resources in combat abilities, since he won't be permitted to benefit from good interaction skill checks due to his lack of similar personal skills. I think if a player builds a character who is focused on interaction skills, those skills should be every bit as important and decisive as the combat skills of the guy who dumps CHA to maximize his melee skills. </p><p></p><p>I game to run someone with abilities different from my own. If Tubby wants to play a powerful warrior or agile rogue, he gets to do so. And if Wallflower wants a suave James Bond character, that's what he should get too.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6686087, member: 6681948"] By that logic, we get back to Tubby the Couch Potato being required to role play his Kirk Shoulder Roll. I don't even want to think of the consequences of players role playing their combat maneuvers in physical fashion! Tubby invested in DEX and Acrobatics/Tumbling skill ranks, so his character is good at acrobatics, even though Tubby can barely get off the couch best two out of three. Wallflower invested in CHA and social interaction skills. Wallflower's lack of persuasiveness should not mean her character's skills are any less successful than Tubby's. Both have chosen to run characters whose skills and abilities differ from their own personal skills and abilities. Why should Tubby be allowed to play an agile acrobat but Wallflower not be permitted to play a fast-talking con artist? Why should the very eloquent Tubby get bonuses to his 8 CHA, no social skills character for his own persuasiveness (he's a skilled litigator), but Wallflower can't offset his character's 8 DEX and lack of physical skills with his skills(he's an Olympic gymnast)? No, I want to get the skills my character invested in. It would be great if the Bard role played all that (or maybe not - can his player carry a tune?), but we don't require it. We know his character has the ability, so it happens in-game. So why does the 22 CHA character with max ranks in Bluff and Diplomacy not get to use his character's skills and abilities. The Bluff and Diplomacy skills are also game mechanics. Again, why do some game mechanics only work if the player's personal skills support them, but others work regardless of the player's ability to demonstrate them, or even describe them dramatically? So a well spoken player should simply invest all his character resources in combat abilities since he can role play his way through a bad skill check anyway. And the wallflower may as well invest all his character resources in combat abilities, since he won't be permitted to benefit from good interaction skill checks due to his lack of similar personal skills. I think if a player builds a character who is focused on interaction skills, those skills should be every bit as important and decisive as the combat skills of the guy who dumps CHA to maximize his melee skills. I game to run someone with abilities different from my own. If Tubby wants to play a powerful warrior or agile rogue, he gets to do so. And if Wallflower wants a suave James Bond character, that's what he should get too. [/QUOTE]
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