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<blockquote data-quote="Greenfield" data-source="post: 6686433" data-attributes="member: 6669384"><p>Who said it was de minimis? If the player either took the time to buy that ring for such purposes, or was quick enough on his/her feet to come up with it, why would that not be a bonus?</p><p></p><p></p><p>Is "Trouble at the south gate", not an example of exactly what you're talking about? That is, "making up an appropriate location to which the guards might be lured"?</p><p></p><p></p><p>I think we're on the same page here. </p><p></p><p></p><p>I agree.</p><p></p><p></p><p>It made clear that I was *NOT* awarding a circumstance modifier. That's pretty germane. You intentionally took my words out of context, just so you could have something to argue with.</p><p></p><p>If you were editing my words just so they would be germane to your point, I have a request: In the future, don't sign my name to your works of fiction. </p><p></p><p></p><p>The mechanics tell us that they somehow believe your character. But what we're talking about is how to determine whether the Bluff check succeeded. Circumstance modifiers are, as you noted, subjective. They're also optional.</p><p></p><p>On keeping xp equal: How do you handle things when a player has to miss a session? Just asking...</p><p></p><p></p><p>And that's an issue, if your table has players who are competing with each other.</p><p></p><p>I hand out XP bonuses of 50 or a 100 points, period, but the point you make is the same either way.</p><p></p><p>We award xp proportional to level. Using your example, the 7th level characters will get a bigger xp total for a given encounter than the 8th level one. Why? Two reasons. First, because the encounter is more challenging for them. Second, because the book says so.</p><p></p><p>So what happens? When the Exp difference results in a level split, the people who were behind get more Exp, and the gap closes. Depending on the size of the encounter, they may even pass the 8th level's Exp. And if this results in a level split when going from 8th to 9th, then he'll get the bigger share. End result, it's a minor issue for one game session, and is eventually self correcting. </p><p></p><p></p><p>That could also be played for comic effect, of course. Mr. Stumble Tongue tries to recite, "Friends, Roman, Countrymen, give me your ears..." and fails miserably. The classic line "Greatly did he strive, and thus greatly did he fail" seems written for that scene.</p><p></p><p>But let's play it out. The player's RP might give him a +1, maybe a +2 if he had a really good spin in there. Since his character starts with a -1 on the roll, and by RAW it takes a minimum result of 20 to do anything, all a +1 does is make it possible (barely) for him to succeed. He needs a natural 20. </p><p></p><p>Hardly a game breaker.</p><p></p><p>WaterBob said he'd roll the dice, and use the result to modify the result of the speech. I think you and I run in the opposite direction: We use the speech to modify the dice roll.</p><p></p><p>Ultimately, I like having some role playing at my table, so I reward it. Your table is undoubtedly run based on what you want to encourage. Fortunately the world is big enough for allow for more than one way to play.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6686433, member: 6669384"] Who said it was de minimis? If the player either took the time to buy that ring for such purposes, or was quick enough on his/her feet to come up with it, why would that not be a bonus? Is "Trouble at the south gate", not an example of exactly what you're talking about? That is, "making up an appropriate location to which the guards might be lured"? I think we're on the same page here. I agree. It made clear that I was *NOT* awarding a circumstance modifier. That's pretty germane. You intentionally took my words out of context, just so you could have something to argue with. If you were editing my words just so they would be germane to your point, I have a request: In the future, don't sign my name to your works of fiction. The mechanics tell us that they somehow believe your character. But what we're talking about is how to determine whether the Bluff check succeeded. Circumstance modifiers are, as you noted, subjective. They're also optional. On keeping xp equal: How do you handle things when a player has to miss a session? Just asking... And that's an issue, if your table has players who are competing with each other. I hand out XP bonuses of 50 or a 100 points, period, but the point you make is the same either way. We award xp proportional to level. Using your example, the 7th level characters will get a bigger xp total for a given encounter than the 8th level one. Why? Two reasons. First, because the encounter is more challenging for them. Second, because the book says so. So what happens? When the Exp difference results in a level split, the people who were behind get more Exp, and the gap closes. Depending on the size of the encounter, they may even pass the 8th level's Exp. And if this results in a level split when going from 8th to 9th, then he'll get the bigger share. End result, it's a minor issue for one game session, and is eventually self correcting. That could also be played for comic effect, of course. Mr. Stumble Tongue tries to recite, "Friends, Roman, Countrymen, give me your ears..." and fails miserably. The classic line "Greatly did he strive, and thus greatly did he fail" seems written for that scene. But let's play it out. The player's RP might give him a +1, maybe a +2 if he had a really good spin in there. Since his character starts with a -1 on the roll, and by RAW it takes a minimum result of 20 to do anything, all a +1 does is make it possible (barely) for him to succeed. He needs a natural 20. Hardly a game breaker. WaterBob said he'd roll the dice, and use the result to modify the result of the speech. I think you and I run in the opposite direction: We use the speech to modify the dice roll. Ultimately, I like having some role playing at my table, so I reward it. Your table is undoubtedly run based on what you want to encourage. Fortunately the world is big enough for allow for more than one way to play. [/QUOTE]
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