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Advice on a Feint Situation
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<blockquote data-quote="Greenfield" data-source="post: 6688452" data-attributes="member: 6669384"><p>I consider "Game rules" to be the rule books, just for the record.</p><p></p><p>The problem with using modules as rule sources is that they often disagreed with each other in these situations. They were, in essence, a module writer's ad hoc way of handling it. Another module, even by the same author, might well have a different dice roll or mechanic. </p><p></p><p>I recall someone once trying to claim that the various Dragonlance novels were, in fact, rules supplements. He wanted to replicate some feat of daring do from a book, and the rules simply didn't allow for it.</p><p></p><p>In many cases we can see what might be considered "proto-rules" in modules, mechanics or rulings that later appear in an actual rule book, but only after they get fleshed out beyond the very narrow situation they first appeared in.</p><p></p><p>But I always considered those special situation rules from modules to be advice, a convenient way to handle something the rules didn't actually cover.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6688452, member: 6669384"] I consider "Game rules" to be the rule books, just for the record. The problem with using modules as rule sources is that they often disagreed with each other in these situations. They were, in essence, a module writer's ad hoc way of handling it. Another module, even by the same author, might well have a different dice roll or mechanic. I recall someone once trying to claim that the various Dragonlance novels were, in fact, rules supplements. He wanted to replicate some feat of daring do from a book, and the rules simply didn't allow for it. In many cases we can see what might be considered "proto-rules" in modules, mechanics or rulings that later appear in an actual rule book, but only after they get fleshed out beyond the very narrow situation they first appeared in. But I always considered those special situation rules from modules to be advice, a convenient way to handle something the rules didn't actually cover. [/QUOTE]
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