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Advice on a Necromancer Character
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<blockquote data-quote="Xarlen" data-source="post: 343729" data-attributes="member: 1060"><p>My suggestion? If it was Me, I wouldn't get a PrC. Pure wizard is awesome (Unless you find one with pure +1 per caster level).</p><p></p><p>Also:</p><p>Check out the necromancer PDF floating around.</p><p>Secret College of the Necromancer.</p><p>And Mongoose Publishing's 'Necromancy: Beyond the Grave'.</p><p>Magic of Faerun has some Great spells for a necromancer!</p><p></p><p>The latter, I fully endorse. The two others, I donn about, but they have spells and prestige classes, I'm sure.</p><p></p><p>Necromancy: Beyond the grave gives you Negative Energy feats, which are a cool concept. They give you a power, and everytime you use that power, you have to make a 'Negative Energy Check'. It's a Low DC, but you'll eventually fail, likely. The Feats are things like 'Augment Animating', basicly beefing up zombies, a Death touch, touch attack which you roll a d6 for every caster level, and if your roll is higher then their HPs, they die, and lots of other cool stuff. </p><p></p><p>Anyways, if you fail the check, you roll a d20, adding or subtracting your caster level from the roll (your choice). The result on a table says what happens to you. Your hand could become a bony claw, you could carry a disease (but not contract it), crave human flesh, become a human cadaver (Your body rots), you get qualities of the Undead, Healing does less damage, your body becomes brittle (Take extra damage from hits), and so on.</p><p></p><p>Lots of Cool varients, that would give your character some neat quirks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Shadowmagic can be benefitial. It gives a +1 Caster level to Necromancy, Illusion and Enchantment. However, a -1 caster level to Evoction and Transmutation, so be careful. Also, no spells which produce light.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 343729, member: 1060"] My suggestion? If it was Me, I wouldn't get a PrC. Pure wizard is awesome (Unless you find one with pure +1 per caster level). Also: Check out the necromancer PDF floating around. Secret College of the Necromancer. And Mongoose Publishing's 'Necromancy: Beyond the Grave'. Magic of Faerun has some Great spells for a necromancer! The latter, I fully endorse. The two others, I donn about, but they have spells and prestige classes, I'm sure. Necromancy: Beyond the grave gives you Negative Energy feats, which are a cool concept. They give you a power, and everytime you use that power, you have to make a 'Negative Energy Check'. It's a Low DC, but you'll eventually fail, likely. The Feats are things like 'Augment Animating', basicly beefing up zombies, a Death touch, touch attack which you roll a d6 for every caster level, and if your roll is higher then their HPs, they die, and lots of other cool stuff. Anyways, if you fail the check, you roll a d20, adding or subtracting your caster level from the roll (your choice). The result on a table says what happens to you. Your hand could become a bony claw, you could carry a disease (but not contract it), crave human flesh, become a human cadaver (Your body rots), you get qualities of the Undead, Healing does less damage, your body becomes brittle (Take extra damage from hits), and so on. Lots of Cool varients, that would give your character some neat quirks. :) Edit: Shadowmagic can be benefitial. It gives a +1 Caster level to Necromancy, Illusion and Enchantment. However, a -1 caster level to Evoction and Transmutation, so be careful. Also, no spells which produce light. [/QUOTE]
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