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Advice on a new character: Monk/Runepriest
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<blockquote data-quote="tobiasosir" data-source="post: 5465317" data-attributes="member: 98357"><p>So I've been tweaking the above build over the past week or so, after talking with the rest of the party and what they're doing for characters. It turns out two of our party are going to be hanging back and using ranged attacks, while our defender and I get up close and personal, which suits me just fine. </p><p></p><p>So I've been trying to optimize my character for damage. I've changed my ability scores so I get a +4 to both strength and dex, and got the Iron Armbands for a +2 for melee attacks. </p><p>I'm stuck now between two choices in terms of equipment:</p><p>-An Urgrosh build: +2 bloodclaw urgrosh, Iron Armbands of Power, basic cloth armour +2. I also took a feat fro Dwarven Weapon Training for +2 damage and proficiency with axes. I chose the urgrosh because of the defensive property, putting my AC at 22--which will be helpful if I'm up close. This one has a to hit of +10 (+12 for the Runepriest power I have) and a +10 to damage. I also freed up a magic item and was able to get Ioun's revelation for extra skill bonuses.</p><p></p><p>-Unarmed build: Instead of DWT, I took proficiency in the Cutting Wheel to take advantage of the defensive property, again putting my AC at 22--but keeping a hand free. I took a Ki Cutting Wheel +1, Magic Ki Focus +2, Robe of Eyes +2 armor, and the Armbands again. I favor this build because I get the +2 to my FoB from the Ki Weapon, and I can use the Ki Focus with my unarmed strike, the wheel, and any improvised weapon I come across. I also took versatile proficiency in unarmed and Ki focus, which leaves me with a +10 to hit, and a +8 for damage on most attacks. </p><p></p><p>I like the second configuration better for flavor reasons--I like the idea of my fists being powerful weapons. The only disadvantage against the first build is that I have less of a bonus to damage. </p><p></p><p>So, what can I do to improve the damage just a bit more? Or is a +8 to damage pretty general at level 6?</p><p>I get a level 7 magic item, two level 6 magic items, and 902 gold to buy more magic items. I'd like to keep the Ki weapon for the FoB extra damage, and the +2 of that item isn't until level 8, so that's out. I would also prefer to keep my AC at 22 if possible. I've tried all sorts of iterations, and the only thing that seems to work is going back to DWT--but that leaves me with either a two handed weapon, or less AC. Any suggestions, maybe different weapon combinations, background benefits, etc?</p></blockquote><p></p>
[QUOTE="tobiasosir, post: 5465317, member: 98357"] So I've been tweaking the above build over the past week or so, after talking with the rest of the party and what they're doing for characters. It turns out two of our party are going to be hanging back and using ranged attacks, while our defender and I get up close and personal, which suits me just fine. So I've been trying to optimize my character for damage. I've changed my ability scores so I get a +4 to both strength and dex, and got the Iron Armbands for a +2 for melee attacks. I'm stuck now between two choices in terms of equipment: -An Urgrosh build: +2 bloodclaw urgrosh, Iron Armbands of Power, basic cloth armour +2. I also took a feat fro Dwarven Weapon Training for +2 damage and proficiency with axes. I chose the urgrosh because of the defensive property, putting my AC at 22--which will be helpful if I'm up close. This one has a to hit of +10 (+12 for the Runepriest power I have) and a +10 to damage. I also freed up a magic item and was able to get Ioun's revelation for extra skill bonuses. -Unarmed build: Instead of DWT, I took proficiency in the Cutting Wheel to take advantage of the defensive property, again putting my AC at 22--but keeping a hand free. I took a Ki Cutting Wheel +1, Magic Ki Focus +2, Robe of Eyes +2 armor, and the Armbands again. I favor this build because I get the +2 to my FoB from the Ki Weapon, and I can use the Ki Focus with my unarmed strike, the wheel, and any improvised weapon I come across. I also took versatile proficiency in unarmed and Ki focus, which leaves me with a +10 to hit, and a +8 for damage on most attacks. I like the second configuration better for flavor reasons--I like the idea of my fists being powerful weapons. The only disadvantage against the first build is that I have less of a bonus to damage. So, what can I do to improve the damage just a bit more? Or is a +8 to damage pretty general at level 6? I get a level 7 magic item, two level 6 magic items, and 902 gold to buy more magic items. I'd like to keep the Ki weapon for the FoB extra damage, and the +2 of that item isn't until level 8, so that's out. I would also prefer to keep my AC at 22 if possible. I've tried all sorts of iterations, and the only thing that seems to work is going back to DWT--but that leaves me with either a two handed weapon, or less AC. Any suggestions, maybe different weapon combinations, background benefits, etc? [/QUOTE]
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