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Advice on Always on Time (spoilers - DMs only)
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<blockquote data-quote="Bruize" data-source="post: 6283660" data-attributes="member: 18735"><p>I did something similar with Bree. I let slip too early in the module that Bree was the one they were looking for and for funsies, made Bree and Bergeron lovers (I don't think they were in the module). This really tugged on my players' collective heartstrings so they kind of let her off the hook. Later, after they killed the buyer for the briefcase, stole it, and then tracked down Cardiffe to steal his money while he was otherwise occupied at a house of ill repute on the outskirts of town. I had Bree stop by their suite on the train and give them a little exposition about the war including her interaction with Dr. von Whoseywhatsit. I basically had Bree tell them she knows what they're doing and she didn't really care because she was just along for the ride. I had her getting drunk with the party's dwarf. They've been buying things in bulk on this module.</p><p></p><p>Next up, they'll be heading off to the Island after Ottavia.</p><p></p><p>My one major recommendation is that the lantern encounter with the vestages be streamlined a bit. My players complained that they were so bored having to run from one end of the train to the other. I used an even 4 vestages and the players got wise after entering the 2nd car that had them...they just climbed on the roof and hoofed it. It seemed so much more exciting on paper but perhaps I didn't execute it properly.</p></blockquote><p></p>
[QUOTE="Bruize, post: 6283660, member: 18735"] I did something similar with Bree. I let slip too early in the module that Bree was the one they were looking for and for funsies, made Bree and Bergeron lovers (I don't think they were in the module). This really tugged on my players' collective heartstrings so they kind of let her off the hook. Later, after they killed the buyer for the briefcase, stole it, and then tracked down Cardiffe to steal his money while he was otherwise occupied at a house of ill repute on the outskirts of town. I had Bree stop by their suite on the train and give them a little exposition about the war including her interaction with Dr. von Whoseywhatsit. I basically had Bree tell them she knows what they're doing and she didn't really care because she was just along for the ride. I had her getting drunk with the party's dwarf. They've been buying things in bulk on this module. Next up, they'll be heading off to the Island after Ottavia. My one major recommendation is that the lantern encounter with the vestages be streamlined a bit. My players complained that they were so bored having to run from one end of the train to the other. I used an even 4 vestages and the players got wise after entering the 2nd car that had them...they just climbed on the roof and hoofed it. It seemed so much more exciting on paper but perhaps I didn't execute it properly. [/QUOTE]
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