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Advice on Always on Time (spoilers - DMs only)
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<blockquote data-quote="Ulrik" data-source="post: 6283834" data-attributes="member: 32128"><p>My players immediately grabbed Boone after they crossed over, mercilessly pursued and beat him down after he escaped [complained bitterly about how NPCs got to shoot six times in one turn and they didn't], and then hoofed it to the front of the train. They took one attack from the vestiges and immediatly climbed the roof, regrouped, and made it to the front and attacked the wraith. The Ruin Wraith tried to push them off, but they maneuvred into position and pushed him instead, and for the first time ever somebody failed their save against forced movement putting them into a dangerous square - the wraith went over board and sailed five or six cars down before he could grab on. I did forget the acrobatics check - It certainly wouldn't have hindered the monk, but it may have hindered the swordmage. Them's the breaks.</p><p></p><p>They spent 25 rounds wondering what to do and 10 beating up everything (the minion wraiths were hardly speed bumps, although they did make them spend one daily on resist necrotic) and moving along the train.</p><p></p><p>They had three rounds before he could get back, which is about the time it took the half orc monk to get impatient from the muttering about what to do and he smashed it, bringing them back into their bodies.</p><p></p><p>If I have any advice about this encounter it's that you have a clear plan for how far along the train they can move in one turn. It could be as simple as saying that it takes two move actions to cross one car - just don't count each and every square if there's no enemies close by.</p></blockquote><p></p>
[QUOTE="Ulrik, post: 6283834, member: 32128"] My players immediately grabbed Boone after they crossed over, mercilessly pursued and beat him down after he escaped [complained bitterly about how NPCs got to shoot six times in one turn and they didn't], and then hoofed it to the front of the train. They took one attack from the vestiges and immediatly climbed the roof, regrouped, and made it to the front and attacked the wraith. The Ruin Wraith tried to push them off, but they maneuvred into position and pushed him instead, and for the first time ever somebody failed their save against forced movement putting them into a dangerous square - the wraith went over board and sailed five or six cars down before he could grab on. I did forget the acrobatics check - It certainly wouldn't have hindered the monk, but it may have hindered the swordmage. Them's the breaks. They spent 25 rounds wondering what to do and 10 beating up everything (the minion wraiths were hardly speed bumps, although they did make them spend one daily on resist necrotic) and moving along the train. They had three rounds before he could get back, which is about the time it took the half orc monk to get impatient from the muttering about what to do and he smashed it, bringing them back into their bodies. If I have any advice about this encounter it's that you have a clear plan for how far along the train they can move in one turn. It could be as simple as saying that it takes two move actions to cross one car - just don't count each and every square if there's no enemies close by. [/QUOTE]
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Advice on Always on Time (spoilers - DMs only)
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