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<blockquote data-quote="ThirdWizard" data-source="post: 2782778" data-attributes="member: 12037"><p>No more railroading than any other background information. One way you're handing them a piece of paper and saying "read this it happened a year ago and now you can decide what you're doing right now." The other way you're saying "sit through a session where I'm going to tell you a story about what's going on around you."</p><p></p><p></p><p></p><p>Are you telling them that you want them to try and prove their innocence? They might not think of it.</p><p></p><p>Story driven doesn't necessarily mean railroading. A game could be story driven without the entire campaign being ruined by an NPC living as long as the story is created by both the DM and the Players. The problem isn't just this one session, the problem arises when the next session comes and you have to railroad again for it to stay on track. I bring this up because you noted that this was more railroading than you are usually comfortable with.</p><p></p><p>You've described many things. The bodyguard escaping and coming back later (in a situation you've already anticipated before the campaign has started?), the wizard escapes with the book, the duke is killed, etc. The "problem" that arises isn't really this encounter. It's that if the campaign revolves around these things, then what happens in future sessions if the PCs get off track. What I'm saying is that you might have to railroad constantly to keep things going how you forsee them. PCs are fickle creatures; even if they want a story driven campain, they can't read your mind to know what their roles are.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2782778, member: 12037"] No more railroading than any other background information. One way you're handing them a piece of paper and saying "read this it happened a year ago and now you can decide what you're doing right now." The other way you're saying "sit through a session where I'm going to tell you a story about what's going on around you." Are you telling them that you want them to try and prove their innocence? They might not think of it. Story driven doesn't necessarily mean railroading. A game could be story driven without the entire campaign being ruined by an NPC living as long as the story is created by both the DM and the Players. The problem isn't just this one session, the problem arises when the next session comes and you have to railroad again for it to stay on track. I bring this up because you noted that this was more railroading than you are usually comfortable with. You've described many things. The bodyguard escaping and coming back later (in a situation you've already anticipated before the campaign has started?), the wizard escapes with the book, the duke is killed, etc. The "problem" that arises isn't really this encounter. It's that if the campaign revolves around these things, then what happens in future sessions if the PCs get off track. What I'm saying is that you might have to railroad constantly to keep things going how you forsee them. PCs are fickle creatures; even if they want a story driven campain, they can't read your mind to know what their roles are. [/QUOTE]
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