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<blockquote data-quote="Rhenny" data-source="post: 4366622" data-attributes="member: 18333"><p>There are lots of great ideas in this post.</p><p></p><p>Most of the ones I would emphasize have to do with preparation and attitude. </p><p></p><p>Great players know their character...personality, tendencies, goals, quirks and their skills/powers and abilities. Good DMs spend time preparing or at least having a clear vision of what could happen. Players should be the same way.</p><p></p><p>In terms of attitude, the best players seem to have open minds and trust the DM. That being said, really good players can ask good questions of the DM and help the DM and the other players come up with intersting new ideas that make the game fresh and exciting. In my 30 years of experience, great gaming groups have respectful interplay. RPGs are all dynamic and that will always mean that the DM and Players should work together to create great stories.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 4366622, member: 18333"] There are lots of great ideas in this post. Most of the ones I would emphasize have to do with preparation and attitude. Great players know their character...personality, tendencies, goals, quirks and their skills/powers and abilities. Good DMs spend time preparing or at least having a clear vision of what could happen. Players should be the same way. In terms of attitude, the best players seem to have open minds and trust the DM. That being said, really good players can ask good questions of the DM and help the DM and the other players come up with intersting new ideas that make the game fresh and exciting. In my 30 years of experience, great gaming groups have respectful interplay. RPGs are all dynamic and that will always mean that the DM and Players should work together to create great stories. Cheers. [/QUOTE]
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