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Advice on Boons based on Chromatic Dragons
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<blockquote data-quote="Trit One-Ear" data-source="post: 8228583" data-attributes="member: 6678017"><p>Good question, and I apologize for not asking a more specific question originally.</p><p>I'm curious if these feel fairly balanced and suitable (in your opinions) for powerful dragon-related boons.</p><p></p><p>As for how the shrines work, here's a little in-world description, followed by a more mechanical one.</p><p></p><p>During the Thousand Year War, some of the most powerful dragons, known as the Dragon Sages, saw how the conflict would destroy their people. In order to try and ensure the continuation of their culture, the Sages agreed to seal themselves away, to be released in the future when their enemies, the giants, were less a threat. As part of this, they created a shrine to each of the six colors of dragons (six conveniently being the number of players I have, hence including purple dragons). Their plan - in the future, their descendants (who in my world include both dragons and to a lesser extent the dragonborn) would awaken them, using these shrines. To prevent their enemies, or unworthy strangers, from awakening the Sages before their time, a test was required to attune to a shrine and to earn the dragons' boons. If a group of individuals passed all the tests, and attuned to all six shrines, they would be able to break the seal and awaken the Sages. (This is what the party is currently trying to do for narrative reasons I won't get into now unless folks are interested.)</p><p></p><p>Mechanically, the heroes are finding these shrines scattered around the world, some at the end of dungeons, some obstructed by other obstacles etc. (one will involve a murder mystery for example.) Once they gain access to the shrines, they will have to pick one character who the best believes represents the nature of each boon (which they will know in advance) to attempt to attune to the shrine. I'm not yet sure what the test will look like mechanically (that was going to be another post), but if anyone has any ideas I would of course love to hear them.</p><p>If successful, they will receive the boon, and the party will continue to find the next shrine.</p><p>If unsuccessful... the DM (me) will scramble a bit, or allow another character to attempt the test. There may be other consequences (traps, hazards, summoned monsters) specific to each shrine.</p><p></p><p>I'm intentionally not defining the magic of the shrines too specifically (as in, it's not XXX spell etc.) but I hope this still answers your question [USER=7029782]@Flicker the Flareon[/USER] .</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 8228583, member: 6678017"] Good question, and I apologize for not asking a more specific question originally. I'm curious if these feel fairly balanced and suitable (in your opinions) for powerful dragon-related boons. As for how the shrines work, here's a little in-world description, followed by a more mechanical one. During the Thousand Year War, some of the most powerful dragons, known as the Dragon Sages, saw how the conflict would destroy their people. In order to try and ensure the continuation of their culture, the Sages agreed to seal themselves away, to be released in the future when their enemies, the giants, were less a threat. As part of this, they created a shrine to each of the six colors of dragons (six conveniently being the number of players I have, hence including purple dragons). Their plan - in the future, their descendants (who in my world include both dragons and to a lesser extent the dragonborn) would awaken them, using these shrines. To prevent their enemies, or unworthy strangers, from awakening the Sages before their time, a test was required to attune to a shrine and to earn the dragons' boons. If a group of individuals passed all the tests, and attuned to all six shrines, they would be able to break the seal and awaken the Sages. (This is what the party is currently trying to do for narrative reasons I won't get into now unless folks are interested.) Mechanically, the heroes are finding these shrines scattered around the world, some at the end of dungeons, some obstructed by other obstacles etc. (one will involve a murder mystery for example.) Once they gain access to the shrines, they will have to pick one character who the best believes represents the nature of each boon (which they will know in advance) to attempt to attune to the shrine. I'm not yet sure what the test will look like mechanically (that was going to be another post), but if anyone has any ideas I would of course love to hear them. If successful, they will receive the boon, and the party will continue to find the next shrine. If unsuccessful... the DM (me) will scramble a bit, or allow another character to attempt the test. There may be other consequences (traps, hazards, summoned monsters) specific to each shrine. I'm intentionally not defining the magic of the shrines too specifically (as in, it's not XXX spell etc.) but I hope this still answers your question [USER=7029782]@Flicker the Flareon[/USER] . [/QUOTE]
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