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Advice on Boons based on Chromatic Dragons
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<blockquote data-quote="Trit One-Ear" data-source="post: 8241320" data-attributes="member: 6678017"><p>For those who are interested, here are my updated boon abilities based on advice I received here (and on Reddit where I posted similar questions)</p><p></p><ul> <li data-xf-list-type="ul">Black Dragon "The Watcher"<br /> "Watcher's Will." As an action you may invoke this boon to sharpen the minds of those around you. Choose 2 friendly targets. For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws. You regain the use of this ability when you take a long rest.<br /> <br /> </li> <li data-xf-list-type="ul">Blue Dragon "The Bolt"<br /> "Collector’s Knowledge," As an action, this boon allows you to tap into the collected knowledge of the ages. You gain proficiency with one skill or tool for 10 minutes (or gain expertise on a skill you are already proficient with.) You regain the use of this ability when you take a long rest.<br /> <br /> </li> <li data-xf-list-type="ul">Green Dragon: "The Quill"<br /> “Sow Discord and Doubt.” As an action, you make a quick argument deterring creatures from attacking. Creatures immune to either charm or fear are unaffected, as are creatures with Intelligence less than 6, and creatures that cannot understand your language. Each viable creature that can see and hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is pacified for 1 minute or until it takes any damage. A pacified creature cannot attack you or companions within 30 feet of you, nor can it use harmful spells, effects, actions, traits, or features against you or your companions within 30 feet of you. However, if a pacified creature witnesses one of its allies reduced to 0 hit points by you or one of its companions, it immediately may attempt the saving throw again, ending the effect on itself on a success.<br /> <br /> </li> <li data-xf-list-type="ul">Purple Dragon: "The Crown"<br /> “Sovereign’s Boon” As a bonus action, you may invoke this boon to rally your allies. You may choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your total class levels, provided that the creature can see or hear you.<br /> <br /> </li> <li data-xf-list-type="ul">Red Dragon "The Conduit"<br /> “Conduit’s Might” When you make an attack roll or force a creature to make a saving throw, you can invoke this boon to gain a +10 bonus to the attack roll, or add 5 to the saving DC. For an attack roll, you make this choice after you see the roll, but before the DM says whether the attack hits or misses. If using this boon to empower a saving throw DC, you may only use it on a spell that targets a single creature, and must declare it before the creatures makes its saving throw. You regain the use of this ability when you take a long rest.<br /> <br /> </li> <li data-xf-list-type="ul">White Dragon: "The Horn"<br /> Immediately after you damage a creature, you may invoke this boon as a bonus action to bolster your allies by your example. You may distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your total class levels, divided among the chosen creatures however you like.</li> </ul><p></p><p>Thanks again to everyone who helped balance these, and if they feel useful for your own game, feel free to use them!</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 8241320, member: 6678017"] For those who are interested, here are my updated boon abilities based on advice I received here (and on Reddit where I posted similar questions) [LIST] [*]Black Dragon "The Watcher" "Watcher's Will." As an action you may invoke this boon to sharpen the minds of those around you. Choose 2 friendly targets. For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws. You regain the use of this ability when you take a long rest. [*]Blue Dragon "The Bolt" "Collector’s Knowledge," As an action, this boon allows you to tap into the collected knowledge of the ages. You gain proficiency with one skill or tool for 10 minutes (or gain expertise on a skill you are already proficient with.) You regain the use of this ability when you take a long rest. [*]Green Dragon: "The Quill" “Sow Discord and Doubt.” As an action, you make a quick argument deterring creatures from attacking. Creatures immune to either charm or fear are unaffected, as are creatures with Intelligence less than 6, and creatures that cannot understand your language. Each viable creature that can see and hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is pacified for 1 minute or until it takes any damage. A pacified creature cannot attack you or companions within 30 feet of you, nor can it use harmful spells, effects, actions, traits, or features against you or your companions within 30 feet of you. However, if a pacified creature witnesses one of its allies reduced to 0 hit points by you or one of its companions, it immediately may attempt the saving throw again, ending the effect on itself on a success. [*]Purple Dragon: "The Crown" “Sovereign’s Boon” As a bonus action, you may invoke this boon to rally your allies. You may choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your total class levels, provided that the creature can see or hear you. [*]Red Dragon "The Conduit" “Conduit’s Might” When you make an attack roll or force a creature to make a saving throw, you can invoke this boon to gain a +10 bonus to the attack roll, or add 5 to the saving DC. For an attack roll, you make this choice after you see the roll, but before the DM says whether the attack hits or misses. If using this boon to empower a saving throw DC, you may only use it on a spell that targets a single creature, and must declare it before the creatures makes its saving throw. You regain the use of this ability when you take a long rest. [*]White Dragon: "The Horn" Immediately after you damage a creature, you may invoke this boon as a bonus action to bolster your allies by your example. You may distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your total class levels, divided among the chosen creatures however you like. [/LIST] Thanks again to everyone who helped balance these, and if they feel useful for your own game, feel free to use them! [/QUOTE]
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