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General Tabletop Discussion
Character Builds & Optimization
Advice on building a fighter with a couple house rules in place
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<blockquote data-quote="Valdier" data-source="post: 8354710" data-attributes="member: 4556"><p>I am building a fighter (first one in 5e) and while I've played/run a lot of games, I've never played a straight fighter.</p><p></p><p>We have a couple house rules in play that tone back GWM and SS. Instead of -5/+10, they instead add a straight +3 damage per attack.</p><p></p><p>With that said, I'm considering a battlemaster or samurai and can't decide between which build I might want to do.</p><p></p><p>I'm strongly leaning toward either a crossbow expert, or a sentinel polearm master. I've previously played a two handed paladin and sword and board, so I am looking for something different.</p><p></p><p>It appears that Polearm Master slightly outpaces Crossbow Expert in DPR, but CE is a lot safer and provides a lot of benefits from Dex (init, saves, skills).</p><p></p><p>I would love to hear thoughts on build ideas, noting the house ruled feats, and generally not multiclassing (although dipping a few levels into rogue could work for background).</p><p></p><p>Thoughts on each from me:</p><p></p><p></p><p>Both: Human Variant</p><p>PAM: Polearm Master, Sentinel, GWM, Tunnel Fighter</p><p> 1st level, 16 Str = 2ish attacks per round with OA. 1d10+3 x 2 = 17 avg</p><p> 5st level, 16 Str = 3ish attacks per round with OA. 1d10+3 x 3 = 25.5 avg</p><p> 11th level, 18 Str = 4ish attacks per round with OA. 1d10+7 x 4 = 50 avg</p><p></p><p>CE: Crossbow Expert, Sharpshooter, Archery Style</p><p> 1st level, 16 Dex = 2 attacks per round. 1d6+3 x2 = 13 avg</p><p> 5th level, 16 Dex = 3 attacks per round. 1d6+6 x3 = 28.5 avg</p><p> 11th level, 20 Dex = 4 attacks per round. 1d6+8 x4= 46 avg (but +3 more to hit raising the avg)</p><p></p><p>So because of the feat cost of PaM the crossbow expert scales faster, but never seems to really beat PaM in damage, other than the +2 to hit from Archery. But does that offset all the OA's that PAM can get, especially in the first round with tunnel fighter and a 10' reach?</p></blockquote><p></p>
[QUOTE="Valdier, post: 8354710, member: 4556"] I am building a fighter (first one in 5e) and while I've played/run a lot of games, I've never played a straight fighter. We have a couple house rules in play that tone back GWM and SS. Instead of -5/+10, they instead add a straight +3 damage per attack. With that said, I'm considering a battlemaster or samurai and can't decide between which build I might want to do. I'm strongly leaning toward either a crossbow expert, or a sentinel polearm master. I've previously played a two handed paladin and sword and board, so I am looking for something different. It appears that Polearm Master slightly outpaces Crossbow Expert in DPR, but CE is a lot safer and provides a lot of benefits from Dex (init, saves, skills). I would love to hear thoughts on build ideas, noting the house ruled feats, and generally not multiclassing (although dipping a few levels into rogue could work for background). Thoughts on each from me: Both: Human Variant PAM: Polearm Master, Sentinel, GWM, Tunnel Fighter 1st level, 16 Str = 2ish attacks per round with OA. 1d10+3 x 2 = 17 avg 5st level, 16 Str = 3ish attacks per round with OA. 1d10+3 x 3 = 25.5 avg 11th level, 18 Str = 4ish attacks per round with OA. 1d10+7 x 4 = 50 avg CE: Crossbow Expert, Sharpshooter, Archery Style 1st level, 16 Dex = 2 attacks per round. 1d6+3 x2 = 13 avg 5th level, 16 Dex = 3 attacks per round. 1d6+6 x3 = 28.5 avg 11th level, 20 Dex = 4 attacks per round. 1d6+8 x4= 46 avg (but +3 more to hit raising the avg) So because of the feat cost of PaM the crossbow expert scales faster, but never seems to really beat PaM in damage, other than the +2 to hit from Archery. But does that offset all the OA's that PAM can get, especially in the first round with tunnel fighter and a 10' reach? [/QUOTE]
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