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General Tabletop Discussion
Character Builds & Optimization
Advice on building a fighter with a couple house rules in place
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<blockquote data-quote="FrogReaver" data-source="post: 8362889" data-attributes="member: 6795602"><p>Assuming a base 60% accuracy for the PAM and a 70% for the archer. That means 35% vs 45% after GWM/SS. Once you factor in the accuracy from Archery Style the SS/CBE fighter really tends to outperform the PAM/GWM fighter, except against low AC's. </p><p></p><p>I tend to consider the benefits of range as comparable to the benefits of melee. OA's can increase damage. Being targeted more can decrease damage. Requiring melee can lead to lost turns where a ranged character could hit with no problems. To me all that is more or less a wash.</p><p></p><p>In terms of performance I'd suggest the SS/CBE. However, the game isn't just about using the best performing options.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8362889, member: 6795602"] Assuming a base 60% accuracy for the PAM and a 70% for the archer. That means 35% vs 45% after GWM/SS. Once you factor in the accuracy from Archery Style the SS/CBE fighter really tends to outperform the PAM/GWM fighter, except against low AC's. I tend to consider the benefits of range as comparable to the benefits of melee. OA's can increase damage. Being targeted more can decrease damage. Requiring melee can lead to lost turns where a ranged character could hit with no problems. To me all that is more or less a wash. In terms of performance I'd suggest the SS/CBE. However, the game isn't just about using the best performing options. [/QUOTE]
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