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Advice on building a hunter of Necromancers and Undead
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<blockquote data-quote="doctorbadwolf" data-source="post: 6784817" data-attributes="member: 6704184"><p>I am thinking about MC light cleric for a couple levels. That channel divinity and Warding Flare...I want. Death Cleric seems more about killing things with death magic, which is not what the concept is about. I know fluff is malleable, but still, the features support the fluff in this case. </p><p></p><p>Anyway, I'll def think about those invocations. I like gaze of two minds, but there is a spell for that, and Beguiling Influence is appealing, but seeing through magical darkness does hit the hunting supernatural evil note, and high cha already makes me decent at persuasion and deception. ALso, in a few levels I'll have bonus skills from lore bard, if I go that way. </p><p></p><p>The reason I'm not interested in ditching bard or warlock (other than enjoying the classes in general) or just splashing them is, the concept isn't just about fighting evil/undead, that part is just the harder part of the concept to build for without making a pally or cleric. The rest of the concept is an order of bards bound to an ancient power that has taught them how to destroy undead, necromancers, and the minions of both. </p><p></p><p>For background, the character and the order are from Rashemen, and [sblock=what I've figured out is,] the ancient power is a group of crow and raven spirits who had spent eons guiding the souls of those who served the land to their rest, and wandering the land, sometimes helping lost souls find their way, or imparting secrets in exchange for favors (and sometimes the promise of favors, if you're desperate enough to do something so foolish) and/or new secrets, new songs or new stories, and playing tricks on those who don't honor the land, or the dead. At some point, they witnessed one or more incursions from Thay. Undead legions tainting the soul of their landbound friends, cutting down their sacred trees, stealing the bodies of the dead, like they do. SO they gathered into a group, who their oldest followers came to call <em>KuyÍnnaku</em> (roughly, great raven god), and made a great Pact. </p><p>Important to note, those early followers were mostly bard types. Wandering story tellers, with a bit of hedge wizardry and a good working knowledge of the sort of magic involved in dealing safely with spirits, fey, and the like. So, sort of bardic hedge ritualists, I guess. [/sblock]</p><p></p><p>Long story short, the order is a bunch of bardic warlocks with an eclectic skill set centered around stopping undead, necromancers, <em>and</em> the normal bard things, like keeping lore, lifting spirits via inspirational songs and stories, and who use magically imbued musical resonance, especially with bells and wind instruments, but also with drums, to disrupt the magic of undeath. Character wise, they are more like real crows in behavior than the sort of mystical image of crows and ravens. Playful, loud, talkative, kinda shifty, very social, very loyal, very clever, and possessed of long memories, especially for kindnesses and unkindnesses, the latter of which they hold long grudges for. </p><p></p><p></p><p></p><p></p><p>The entertainer does...maybe a third of what the Bard does? And not as well. Hell, just to get close you'd have to combine it with rogue, which comes with it's own stuff I've no interest in for this character, or I would already be building the character as a rogue/paladin with a warlock splash or something. And while, I'd totally play that character, it's not this character. </p><p></p><p>The Bard is a great class. Not sure what your deal with it is, or why you think "the class your asking for advice on building with sucks, play something else" is either good advice or even vaguely appropriate as a response to the OP of the thread. </p><p></p><p>That...sounds more aggressive than I mean it to be. It's just, like...I laid out what kind of character it needs to be already, and a Death Cleric doesn't even come close. </p><p></p><p>If I wanted to play a character who shines forth the holy sword in one hand, holy symbol shining bright, shield (or crossbow, for some reason?) in the other, shouting "The Power of Kelemvor Compells you!" at dead things till they go away or eat me to death, there are classes for that. I like them, too. </p><p></p><p>I mean no offense here, I'm just really confused by your posts, and it seems a bit like you just skimmed my posts, decided I knew nothing about the game, and went from there. </p><p></p><p>More to the point, the bard has more skills, more appropriate proficiencies, a spell list with somewhat more broad a set of uses IMO, the Death Cleric spells are necromancer spells. It's a necromancer. Of the raise dead and suck the life out of heretofor alive people variety. It's features are almost all about doing necrotic damage. </p><p>The light cleric at least does radiant stuff, which helps against plenty of supernatural evils, including undead. And martial weapon proficiency? Great. Bard gets the rapier, which is the only finesse martial weapon that fits the character at all. </p><p>So..I mean, I guess the Cleric spell list has more bonus giving spells. That's it. </p><p></p><p>IDK. Maybe you didn't intend your post to come off as condescending and frankly off topic, in which case I apologize for my tone in response. Suffice to say, not interested in playing a necromancer that duels other necromancers to death.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6784817, member: 6704184"] I am thinking about MC light cleric for a couple levels. That channel divinity and Warding Flare...I want. Death Cleric seems more about killing things with death magic, which is not what the concept is about. I know fluff is malleable, but still, the features support the fluff in this case. Anyway, I'll def think about those invocations. I like gaze of two minds, but there is a spell for that, and Beguiling Influence is appealing, but seeing through magical darkness does hit the hunting supernatural evil note, and high cha already makes me decent at persuasion and deception. ALso, in a few levels I'll have bonus skills from lore bard, if I go that way. The reason I'm not interested in ditching bard or warlock (other than enjoying the classes in general) or just splashing them is, the concept isn't just about fighting evil/undead, that part is just the harder part of the concept to build for without making a pally or cleric. The rest of the concept is an order of bards bound to an ancient power that has taught them how to destroy undead, necromancers, and the minions of both. For background, the character and the order are from Rashemen, and [sblock=what I've figured out is,] the ancient power is a group of crow and raven spirits who had spent eons guiding the souls of those who served the land to their rest, and wandering the land, sometimes helping lost souls find their way, or imparting secrets in exchange for favors (and sometimes the promise of favors, if you're desperate enough to do something so foolish) and/or new secrets, new songs or new stories, and playing tricks on those who don't honor the land, or the dead. At some point, they witnessed one or more incursions from Thay. Undead legions tainting the soul of their landbound friends, cutting down their sacred trees, stealing the bodies of the dead, like they do. SO they gathered into a group, who their oldest followers came to call [I]KuyÍnnaku[/I] (roughly, great raven god), and made a great Pact. Important to note, those early followers were mostly bard types. Wandering story tellers, with a bit of hedge wizardry and a good working knowledge of the sort of magic involved in dealing safely with spirits, fey, and the like. So, sort of bardic hedge ritualists, I guess. [/sblock] Long story short, the order is a bunch of bardic warlocks with an eclectic skill set centered around stopping undead, necromancers, [I]and[/I] the normal bard things, like keeping lore, lifting spirits via inspirational songs and stories, and who use magically imbued musical resonance, especially with bells and wind instruments, but also with drums, to disrupt the magic of undeath. Character wise, they are more like real crows in behavior than the sort of mystical image of crows and ravens. Playful, loud, talkative, kinda shifty, very social, very loyal, very clever, and possessed of long memories, especially for kindnesses and unkindnesses, the latter of which they hold long grudges for. The entertainer does...maybe a third of what the Bard does? And not as well. Hell, just to get close you'd have to combine it with rogue, which comes with it's own stuff I've no interest in for this character, or I would already be building the character as a rogue/paladin with a warlock splash or something. And while, I'd totally play that character, it's not this character. The Bard is a great class. Not sure what your deal with it is, or why you think "the class your asking for advice on building with sucks, play something else" is either good advice or even vaguely appropriate as a response to the OP of the thread. That...sounds more aggressive than I mean it to be. It's just, like...I laid out what kind of character it needs to be already, and a Death Cleric doesn't even come close. If I wanted to play a character who shines forth the holy sword in one hand, holy symbol shining bright, shield (or crossbow, for some reason?) in the other, shouting "The Power of Kelemvor Compells you!" at dead things till they go away or eat me to death, there are classes for that. I like them, too. I mean no offense here, I'm just really confused by your posts, and it seems a bit like you just skimmed my posts, decided I knew nothing about the game, and went from there. More to the point, the bard has more skills, more appropriate proficiencies, a spell list with somewhat more broad a set of uses IMO, the Death Cleric spells are necromancer spells. It's a necromancer. Of the raise dead and suck the life out of heretofor alive people variety. It's features are almost all about doing necrotic damage. The light cleric at least does radiant stuff, which helps against plenty of supernatural evils, including undead. And martial weapon proficiency? Great. Bard gets the rapier, which is the only finesse martial weapon that fits the character at all. So..I mean, I guess the Cleric spell list has more bonus giving spells. That's it. IDK. Maybe you didn't intend your post to come off as condescending and frankly off topic, in which case I apologize for my tone in response. Suffice to say, not interested in playing a necromancer that duels other necromancers to death. [/QUOTE]
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