Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice on campaign/experience points structure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rydac" data-source="post: 5396817" data-attributes="member: 257"><p>As a break from long adventure paths our group is going to experiment with giving the GMs a break by running mostly one shot adventures (with the occasional two or three shot perhaps).</p><p></p><p>The setting is a generic D&D points of light adventuring on the borderlands of civilization and the wild. I'll be the primary GM, but two or three others have said they'd like to run now and then in this shared setting.</p><p></p><p>Taking a page from original Dark Sun and the idea of a character tree. Each player will have three characters (maybe more?)</p><p></p><p>The goal is to have the other characters in your stable gain ep while the main one is playing so that not too big a gap develops between high and low.Main character is also meant to switch some, but people will of course have favorites I'm sure. Shooting for no character being more than two levels ahead of the lowest character played by anybody. Some players live out of town and aren't there every week. We don't want them arriving in town finding that everyone is playing 5th level characters while they are still at 2nd.</p><p></p><p>The other reason to have a bit of level separation is for a GM that might have a great 3rd level adventure, and we don't want everyone to go..."sorry all my characters are 5th level dude"</p><p></p><p>Idea off the top of my head is that whatever character you play on a night gets the ep earned at that session, and that every time a session is run all non-active characters earn 10% of what it would take them to get to their next level.</p><p></p><p>There would also be a rule that the character must play at least once each level to avoid having characters sit in the closet then pop out at high level having never seen the light of day. We also want to encourage the shift of characters played so that different mixes of character personalities mix in parties on a given adventure run.</p><p></p><p>Does this sound like it will accomplish my goal? I'm also very open to other ideas on how to manage this.....which is why I'm asking the group wisdom of ENworld naturally!</p><p></p><p>Thanks,</p><p>Rydac</p></blockquote><p></p>
[QUOTE="Rydac, post: 5396817, member: 257"] As a break from long adventure paths our group is going to experiment with giving the GMs a break by running mostly one shot adventures (with the occasional two or three shot perhaps). The setting is a generic D&D points of light adventuring on the borderlands of civilization and the wild. I'll be the primary GM, but two or three others have said they'd like to run now and then in this shared setting. Taking a page from original Dark Sun and the idea of a character tree. Each player will have three characters (maybe more?) The goal is to have the other characters in your stable gain ep while the main one is playing so that not too big a gap develops between high and low.Main character is also meant to switch some, but people will of course have favorites I'm sure. Shooting for no character being more than two levels ahead of the lowest character played by anybody. Some players live out of town and aren't there every week. We don't want them arriving in town finding that everyone is playing 5th level characters while they are still at 2nd. The other reason to have a bit of level separation is for a GM that might have a great 3rd level adventure, and we don't want everyone to go..."sorry all my characters are 5th level dude" Idea off the top of my head is that whatever character you play on a night gets the ep earned at that session, and that every time a session is run all non-active characters earn 10% of what it would take them to get to their next level. There would also be a rule that the character must play at least once each level to avoid having characters sit in the closet then pop out at high level having never seen the light of day. We also want to encourage the shift of characters played so that different mixes of character personalities mix in parties on a given adventure run. Does this sound like it will accomplish my goal? I'm also very open to other ideas on how to manage this.....which is why I'm asking the group wisdom of ENworld naturally! Thanks, Rydac [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice on campaign/experience points structure
Top