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General Tabletop Discussion
*TTRPGs General
Advice on campaign/experience points structure
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<blockquote data-quote="Eldragon" data-source="post: 5396846" data-attributes="member: 3962"><p>My group did something very similar a couple years ago where we did a rotating DM, with each DM doing a short story/adventure. I'll share a few notes and a short description of our set up, hope it helps you formulate your plans.</p><p></p><p> The party had a ship, which was used to transport the players from one DM's setting to another. That way each DM could run a world on an 'island' independent from each other. (Can't have a DM acidentally kill off another DM's plot character after all). </p><p></p><p>Everyone had multiple characters, in a variety of levels. Characters not being played on a particular campaign would just be part of the ships crew. Usually the DM would drop the party off, and the ship would sail on without them to do some other adventure. After all, its kind of game breaking if a party of level 5 adventures have a group of level 15 allies just waiting for them at the docks. When the high level characters were in play, the ship stuck around, and the low level PCs not in use made great NPCs (and sometimes cannon fodder).</p><p></p><p>Players were free to play with whatever character they wanted, and were free to level up a character to fit the scope of the adventure. On one occasion a player was having so much fun playing his character he leveled the character down in order to play him for the next adventure. </p><p></p><p>We found the different DMs gave out such wildly different XP rewards, and people switched PCs so much, that level ceased to matter. The DM of the day simply said 'everyone should be level X for this" and thats what we played with. For us, its not the XP thats fun, its the adventure.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 5396846, member: 3962"] My group did something very similar a couple years ago where we did a rotating DM, with each DM doing a short story/adventure. I'll share a few notes and a short description of our set up, hope it helps you formulate your plans. The party had a ship, which was used to transport the players from one DM's setting to another. That way each DM could run a world on an 'island' independent from each other. (Can't have a DM acidentally kill off another DM's plot character after all). Everyone had multiple characters, in a variety of levels. Characters not being played on a particular campaign would just be part of the ships crew. Usually the DM would drop the party off, and the ship would sail on without them to do some other adventure. After all, its kind of game breaking if a party of level 5 adventures have a group of level 15 allies just waiting for them at the docks. When the high level characters were in play, the ship stuck around, and the low level PCs not in use made great NPCs (and sometimes cannon fodder). Players were free to play with whatever character they wanted, and were free to level up a character to fit the scope of the adventure. On one occasion a player was having so much fun playing his character he leveled the character down in order to play him for the next adventure. We found the different DMs gave out such wildly different XP rewards, and people switched PCs so much, that level ceased to matter. The DM of the day simply said 'everyone should be level X for this" and thats what we played with. For us, its not the XP thats fun, its the adventure. [/QUOTE]
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