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General Tabletop Discussion
*TTRPGs General
Advice on campaign/experience points structure
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<blockquote data-quote="OnlineDM" data-source="post: 5396877" data-attributes="member: 90804"><p>The question is, how much does a sense of an ongoing campaign matter for this group? Honestly, what you're describing sounds like a group of friends playing a series of Living Forgotten Realms adventures, which is fine. When I play in LFR games, I'm with a varying group of characters every time (sometimes my character has adventured with some of them before, sometimes we're all strangers). The adventure of the day is for characters of level X through level Y, and everyone brings out a character of the appropriate level from among the collection of characters that they have with them. And away we go!</p><p></p><p>This works fine for us, though it requires a big suspension of disbelief. How did we all meet? How did we get where we are? Well, we hand-wave those questions so that we can start gaming.</p><p></p><p>If this approach works for your group, then I suggest that you suspend the disbelief and roll with it. Everyone can roll up a trio of characters of whatever levels you deem appropriate (1, 5, 8, whatever). When a DM is running an adventure of the right level, players bring out the appropriate characters. Those characters gain XP and treasure and level up as appropriate.</p><p></p><p>If a player only comes occasionally, they should make sure that they've brought a character of the right level for the day's adventure.</p><p></p><p>Now, if your group wants some semblance of an ongoing storyline and a group of PCs who form a regular party, this probably won't work. But if you want unconnected one-shots and you don't care about the overarching storyline, the approach I outlined might be worth a try.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5396877, member: 90804"] The question is, how much does a sense of an ongoing campaign matter for this group? Honestly, what you're describing sounds like a group of friends playing a series of Living Forgotten Realms adventures, which is fine. When I play in LFR games, I'm with a varying group of characters every time (sometimes my character has adventured with some of them before, sometimes we're all strangers). The adventure of the day is for characters of level X through level Y, and everyone brings out a character of the appropriate level from among the collection of characters that they have with them. And away we go! This works fine for us, though it requires a big suspension of disbelief. How did we all meet? How did we get where we are? Well, we hand-wave those questions so that we can start gaming. If this approach works for your group, then I suggest that you suspend the disbelief and roll with it. Everyone can roll up a trio of characters of whatever levels you deem appropriate (1, 5, 8, whatever). When a DM is running an adventure of the right level, players bring out the appropriate characters. Those characters gain XP and treasure and level up as appropriate. If a player only comes occasionally, they should make sure that they've brought a character of the right level for the day's adventure. Now, if your group wants some semblance of an ongoing storyline and a group of PCs who form a regular party, this probably won't work. But if you want unconnected one-shots and you don't care about the overarching storyline, the approach I outlined might be worth a try. [/QUOTE]
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