Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice on Commune
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SnowDog" data-source="post: 1171076" data-attributes="member: 2225"><p><strong>Thanks for suggestions</strong></p><p></p><p>I appreciate your all taking the time to comment. We got together tonight and after serious consideration the player in question decided a Divination spell was going to be more useful than a Commune anyway.</p><p></p><p>I took some combined advice and ended up deciding that:</p><p></p><p>- You don't always tap into your god. We use the Book of the Righteous cosmology, where gods have powerful servants who assist in various tasks -- like, now, handling communes. You can increase your chance of hitting a god by casting the spell on a holy day, from within sacred ground, etc.</p><p></p><p>- Gods are not omniscient. If you ask the god of air whether a specific noble within the city is helping smuggle slaves in, he just might not know. The god of secrets will, and any other god which this noble might be involved with for whatever reason ... or any god which has to do with slavery, maybe. Etc. This is especially true if you're just dealing with a powerful servant of the god and not the god himself.</p><p></p><p>- The BOTR has a faith called The Great Church which worship all the gods, but none in specific. Their Communes are answered by powerful angels in service of the cause of good, and they have knowledge on a great many topics, but it's only shallow knowledge. This is the tradeoff.</p><p></p><p>In the end, it's my hope that we can use this spell to tell better stories, instead of ruining the story. We'll see how it goes!</p></blockquote><p></p>
[QUOTE="SnowDog, post: 1171076, member: 2225"] [b]Thanks for suggestions[/b] I appreciate your all taking the time to comment. We got together tonight and after serious consideration the player in question decided a Divination spell was going to be more useful than a Commune anyway. I took some combined advice and ended up deciding that: - You don't always tap into your god. We use the Book of the Righteous cosmology, where gods have powerful servants who assist in various tasks -- like, now, handling communes. You can increase your chance of hitting a god by casting the spell on a holy day, from within sacred ground, etc. - Gods are not omniscient. If you ask the god of air whether a specific noble within the city is helping smuggle slaves in, he just might not know. The god of secrets will, and any other god which this noble might be involved with for whatever reason ... or any god which has to do with slavery, maybe. Etc. This is especially true if you're just dealing with a powerful servant of the god and not the god himself. - The BOTR has a faith called The Great Church which worship all the gods, but none in specific. Their Communes are answered by powerful angels in service of the cause of good, and they have knowledge on a great many topics, but it's only shallow knowledge. This is the tradeoff. In the end, it's my hope that we can use this spell to tell better stories, instead of ruining the story. We'll see how it goes! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice on Commune
Top