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<blockquote data-quote="Quasqueton" data-source="post: 1171528" data-attributes="member: 3854"><p>The PCs in my campaign <waves to Players> have a magic gold skull that will answer 3 yes or no questions each day. They have learned (or should have learned) that only fact-based questions get answered -- it cannot predict the future.</p><p></p><p>My Players have joked that they'll make me hate "giving" them that magic item, but so far I've not been the least bit bothered by giving them answers. In fact, I don't think they have asked a single question that "broke" any plot in my campaign. I've come to expect them to learn some answers in order to survive a plot or forward a plot. Actually, most of the questions they've asked have been fairly irrelevant (in the DM's overall view). Some answers they received have lead them to erroneous conclusions, even though they got a truthful answer -- it's all in how they ask the questions.</p><p></p><p>For instance:</p><p></p><p>"Is X associated with Y?" -- Yes</p><p></p><p>But in truth, Y may not have anything to do with X's current operation.</p><p></p><p>Etc.</p><p></p><p>Don't be afraid of answering questions for the PCs. I've seen many times in my DMing how Players can have all the answers before them, but still make the wrong conclusion or go the wrong direction or take the wrong action.</p><p></p><p>Some questions could open new adventures and campaign directions. </p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1171528, member: 3854"] The PCs in my campaign <waves to Players> have a magic gold skull that will answer 3 yes or no questions each day. They have learned (or should have learned) that only fact-based questions get answered -- it cannot predict the future. My Players have joked that they'll make me hate "giving" them that magic item, but so far I've not been the least bit bothered by giving them answers. In fact, I don't think they have asked a single question that "broke" any plot in my campaign. I've come to expect them to learn some answers in order to survive a plot or forward a plot. Actually, most of the questions they've asked have been fairly irrelevant (in the DM's overall view). Some answers they received have lead them to erroneous conclusions, even though they got a truthful answer -- it's all in how they ask the questions. For instance: "Is X associated with Y?" -- Yes But in truth, Y may not have anything to do with X's current operation. Etc. Don't be afraid of answering questions for the PCs. I've seen many times in my DMing how Players can have all the answers before them, but still make the wrong conclusion or go the wrong direction or take the wrong action. Some questions could open new adventures and campaign directions. Quasqueton [/QUOTE]
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