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General Tabletop Discussion
*Dungeons & Dragons
Advice on Creating New Feat: Weapon Specialization
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<blockquote data-quote="Aaron L" data-source="post: 6849135" data-attributes="member: 926"><p>Hmmm... I wasn't even considering archery or the problem of stacking with Sharpshooter, in my mind this was a melee only feat. I'll have to add that in, Melee Weapons Only (and I guess change the name to Melee Weapon Specialization.) And my thinking behind the way the Feat works was based on both Dual Wield and Polearm Master. Perhaps if I made the extra attack just a flat die type along the lines of Polearm Master? But remember, Polearm Master (love that Feat) has the benefit of granting an Attack of Opportunity whenever someone penetrates your Reach, granting you a full on bonus attack quite often, in addition to the extra D4 Bonus Action attack. And fighting with two weapons has the built in bonus of using two different weapons that could have different strengths, like say a short sword and a whip, and possibly even different magical qualities.</p><p></p><p>As for the to a +1 to Str or Dex instead of a flat to hit and damage bonuses, I actually considered that first and was thinking an Ability Score increase was actually more powerful, and that was why I didn't go that direction. Was my thinking wrong, would replacing the bonuses with an Ability Score increase actually be better? Make the Feat be a Bonus Action extra attack and +1 Ability increase to Str or Dex?</p><p></p><p>Perhaps leave the extra attack as is and give it a certain Strength or Dex requirement (say 15+?) And reduce the bonus to just a +2 to damage? The extra attack part is what I really like, allowing Wizards or Rogues to take it as a way to get an extra attack with damage bonus intact without having to use two weapons and take a level of Fighter (or even Clerics, as I consider the War Cleric's limited number of extra attacks per day mechanic to be pretty damn lame.) I want it to be competitive with TWF and Dual Wield, not superior to it.</p><p></p><p>Make the Feat just be a flat Bonus Action extra attack and nothing else? Or maybe change the bonuses to just a +1 to hit, +1 to damage, and halve the character's Proficiency Bonus with all other weapons? I kind of like that suggestion, it really portrays the character's dedication to his chosen weapon at the cost of all others...</p><p></p><p>Thank you all for your input! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It very much helps! I'll think about it and put up a revision later. Right now I'm leaning toward restricting it to melee weapons only, introducing an Ability Score requirement, and halving the Proficiency Bonus (round up) with all other weapons.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 6849135, member: 926"] Hmmm... I wasn't even considering archery or the problem of stacking with Sharpshooter, in my mind this was a melee only feat. I'll have to add that in, Melee Weapons Only (and I guess change the name to Melee Weapon Specialization.) And my thinking behind the way the Feat works was based on both Dual Wield and Polearm Master. Perhaps if I made the extra attack just a flat die type along the lines of Polearm Master? But remember, Polearm Master (love that Feat) has the benefit of granting an Attack of Opportunity whenever someone penetrates your Reach, granting you a full on bonus attack quite often, in addition to the extra D4 Bonus Action attack. And fighting with two weapons has the built in bonus of using two different weapons that could have different strengths, like say a short sword and a whip, and possibly even different magical qualities. As for the to a +1 to Str or Dex instead of a flat to hit and damage bonuses, I actually considered that first and was thinking an Ability Score increase was actually more powerful, and that was why I didn't go that direction. Was my thinking wrong, would replacing the bonuses with an Ability Score increase actually be better? Make the Feat be a Bonus Action extra attack and +1 Ability increase to Str or Dex? Perhaps leave the extra attack as is and give it a certain Strength or Dex requirement (say 15+?) And reduce the bonus to just a +2 to damage? The extra attack part is what I really like, allowing Wizards or Rogues to take it as a way to get an extra attack with damage bonus intact without having to use two weapons and take a level of Fighter (or even Clerics, as I consider the War Cleric's limited number of extra attacks per day mechanic to be pretty damn lame.) I want it to be competitive with TWF and Dual Wield, not superior to it. Make the Feat just be a flat Bonus Action extra attack and nothing else? Or maybe change the bonuses to just a +1 to hit, +1 to damage, and halve the character's Proficiency Bonus with all other weapons? I kind of like that suggestion, it really portrays the character's dedication to his chosen weapon at the cost of all others... Thank you all for your input! :) It very much helps! I'll think about it and put up a revision later. Right now I'm leaning toward restricting it to melee weapons only, introducing an Ability Score requirement, and halving the Proficiency Bonus (round up) with all other weapons. [/QUOTE]
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