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Advice on Creating New Feat: Weapon Specialization
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<blockquote data-quote="hawkeyefan" data-source="post: 6849229" data-attributes="member: 6785785"><p>It's essentially two and a half fighting styles, as written. Or the equivalent of that. </p><p></p><p>It mimics dual wielding by allowing the bonus action attack, which will have full damage modifiers.</p><p></p><p>It matches the dueling style, which grants +2 to damage.</p><p></p><p>It grants half of the archery style, +1 instead of +2 to hit.</p><p></p><p>So yeah, that's too much, in my opinion.</p><p></p><p>I would say maybe design it with a choice of some kind in mind. Perhaps it allows some flexibility....like allowing the numerical bonus from your fighting style to be applied toward damage, rather than to hit, or toward AC rather than to damage, and so on. This would keep the numbers largely intact, but would allow a "master" to use them how he saw fit, deciding at the start of his turn. And I would also limit it to the specific weapon type, as well. The involvement of fighting styles would also limit the feat to the truly martial classes, as well.</p><p></p><p>The option I just described still might be too much, honestly....but I think it's more balanced than the one described in the OP.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6849229, member: 6785785"] It's essentially two and a half fighting styles, as written. Or the equivalent of that. It mimics dual wielding by allowing the bonus action attack, which will have full damage modifiers. It matches the dueling style, which grants +2 to damage. It grants half of the archery style, +1 instead of +2 to hit. So yeah, that's too much, in my opinion. I would say maybe design it with a choice of some kind in mind. Perhaps it allows some flexibility....like allowing the numerical bonus from your fighting style to be applied toward damage, rather than to hit, or toward AC rather than to damage, and so on. This would keep the numbers largely intact, but would allow a "master" to use them how he saw fit, deciding at the start of his turn. And I would also limit it to the specific weapon type, as well. The involvement of fighting styles would also limit the feat to the truly martial classes, as well. The option I just described still might be too much, honestly....but I think it's more balanced than the one described in the OP. [/QUOTE]
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Advice on Creating New Feat: Weapon Specialization
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