Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on Creating New Feat: Weapon Specialization
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brehobit" data-source="post: 6849272" data-attributes="member: 12032"><p>This is pretty similar to OP's ideas, but a bit more reasonable in terms of power, and a bit more color than static bonuses.</p><p></p><p>-------------------</p><p></p><p>You are a true weapon master. You have dedicated yourself and poured your heart and soul into mastering a specific type of weapon. This practice makes creates a consistency novices can only envy. Warriors who see your skill will be able to recognize you as the master you are.</p><p></p><ul> <li data-xf-list-type="ul">When you roll a natural "1" on an attack roll with the weapon, treat it as though an 18 were rolled.</li> <li data-xf-list-type="ul">When you roll a "1" on a weapon damage die, treat it as though you rolled the maximum value on that die.</li> <li data-xf-list-type="ul">When you get a critical with the weapon, do an extra d12 damage.</li> <li data-xf-list-type="ul">If the weapon is a melee weapon, once per short rest you may use your reaction to turn a critical hit against you into a normal hit.</li> <li data-xf-list-type="ul">If you have superiority dice, you get one extra die per long rest when using this weapon.</li> <li data-xf-list-type="ul">You have a +2 bonus to intimidate if you use your weapon to threaten the being you are trying to intimidate. </li> </ul><p>The first one is roughly equivalent to a +1 to attack (more like a +.85)</p><p>The second and third one combined is roughly a +1.2 damage bonus, +1.5 for a Champion of level 3 or greater.</p><p>The forth and fifth are fairly useful when they are useful, but don't swing things a whole lot.</p><p>The 6th is basically color.</p><p></p><p>The 3rd disproportionately helps Champions. The 5th only helps battle masters. So this works best for fighters, but not by a wide margin. Also it's best for melee types, but not by a wide margin. These are both bits of color--fighters are the best weapon specialists.</p></blockquote><p></p>
[QUOTE="brehobit, post: 6849272, member: 12032"] This is pretty similar to OP's ideas, but a bit more reasonable in terms of power, and a bit more color than static bonuses. ------------------- You are a true weapon master. You have dedicated yourself and poured your heart and soul into mastering a specific type of weapon. This practice makes creates a consistency novices can only envy. Warriors who see your skill will be able to recognize you as the master you are. [LIST] [*]When you roll a natural "1" on an attack roll with the weapon, treat it as though an 18 were rolled. [*]When you roll a "1" on a weapon damage die, treat it as though you rolled the maximum value on that die. [*]When you get a critical with the weapon, do an extra d12 damage. [*]If the weapon is a melee weapon, once per short rest you may use your reaction to turn a critical hit against you into a normal hit. [*]If you have superiority dice, you get one extra die per long rest when using this weapon. [*]You have a +2 bonus to intimidate if you use your weapon to threaten the being you are trying to intimidate. [/LIST] The first one is roughly equivalent to a +1 to attack (more like a +.85) The second and third one combined is roughly a +1.2 damage bonus, +1.5 for a Champion of level 3 or greater. The forth and fifth are fairly useful when they are useful, but don't swing things a whole lot. The 6th is basically color. The 3rd disproportionately helps Champions. The 5th only helps battle masters. So this works best for fighters, but not by a wide margin. Also it's best for melee types, but not by a wide margin. These are both bits of color--fighters are the best weapon specialists. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on Creating New Feat: Weapon Specialization
Top