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General Tabletop Discussion
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Advice on Custom Feats
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<blockquote data-quote="Lord Zardoz" data-source="post: 501292" data-attributes="member: 704"><p>I have had these two ideas for custom feats kicking around for a while. So to kill some time, why not let you guys give your opinions on them.</p><p></p><p>Ruinous Strike: Automatically inflict damage as per a Critical Strike as a full round action with a chosen weapon.</p><p>Pre-requisits: Power Attack, Weapon Specialization, Improved Critical, BaB +12.</p><p>Using a full round action, the character may make one attack against the chosen victim. The victim then rolls a Fort save at DC 15. If it fails, the damage is rolled as though it were a critical strike. If the roll results in a Critical Threat, then then the victim gets no save.</p><p></p><p>Armoured Dodge: Increase max dex bonus for armor to equal your str bonus, and similarly reduce armor check penalties.</p><p>Pre-requisite: Armor Proficincey, Light, Str 15.</p><p>When wearing armor that your are proficient in, you may use your Dex Bonus to AC normally. If your Str bonus is greater then your dex bonus, then use the number for your Str bonus. The Dex bonus may not be greater then your Str bonus. (IF you have a +4 modifier for Str and a +2 modifier for Dex, you may use +2 dex to armor. If you have Str at +3 and Dex at +4, then you may use +3 dex to AC). All Armor check penalties are reduced by half.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 501292, member: 704"] I have had these two ideas for custom feats kicking around for a while. So to kill some time, why not let you guys give your opinions on them. Ruinous Strike: Automatically inflict damage as per a Critical Strike as a full round action with a chosen weapon. Pre-requisits: Power Attack, Weapon Specialization, Improved Critical, BaB +12. Using a full round action, the character may make one attack against the chosen victim. The victim then rolls a Fort save at DC 15. If it fails, the damage is rolled as though it were a critical strike. If the roll results in a Critical Threat, then then the victim gets no save. Armoured Dodge: Increase max dex bonus for armor to equal your str bonus, and similarly reduce armor check penalties. Pre-requisite: Armor Proficincey, Light, Str 15. When wearing armor that your are proficient in, you may use your Dex Bonus to AC normally. If your Str bonus is greater then your dex bonus, then use the number for your Str bonus. The Dex bonus may not be greater then your Str bonus. (IF you have a +4 modifier for Str and a +2 modifier for Dex, you may use +2 dex to armor. If you have Str at +3 and Dex at +4, then you may use +3 dex to AC). All Armor check penalties are reduced by half. END COMMUNICATION [/QUOTE]
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Advice on Custom Feats
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