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Advice on dealing with high level characters.
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<blockquote data-quote="Stalker0" data-source="post: 7300660" data-attributes="member: 5889"><p>So generally you can go one of two ways.</p><p></p><p>Negate the abilities: For example, a forbidden spell can block gate. And if this is a prison designed for level people, it makes perfect sense that one would be there. Or remember that a planar ruler can deny planar travel in their dominion. So if the ruler approves this prison, they won't let anyone out.</p><p></p><p>Use the ability: Getting him out is the easy part.. but he has the last piece of an ancient puzzle that sends the party on a new adventure.</p><p></p><p>In general, a healthy mix of both is the way to go.</p><p></p><p></p><p>One of my best advice is.....really push the clock with high level adventures. With a good amount of rest high level adventures can rip through anything. Once the adventure is on, start the clock, and come up with reasons why the pressure has to stay on.</p><p></p><p>The world is going to end....oh, did I mention in an hour?</p><p></p><p></p><p>The one thing about high level 5e adventures is...they don't have THAT many high level spells. Keep them going, and once their spells start to run down the challenge will kick up.</p><p></p><p>Beyond htat...do not be afraid to throw really high CR encounters....like really high. Make hard and deadly your default...high level characters can take it and then some.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7300660, member: 5889"] So generally you can go one of two ways. Negate the abilities: For example, a forbidden spell can block gate. And if this is a prison designed for level people, it makes perfect sense that one would be there. Or remember that a planar ruler can deny planar travel in their dominion. So if the ruler approves this prison, they won't let anyone out. Use the ability: Getting him out is the easy part.. but he has the last piece of an ancient puzzle that sends the party on a new adventure. In general, a healthy mix of both is the way to go. One of my best advice is.....really push the clock with high level adventures. With a good amount of rest high level adventures can rip through anything. Once the adventure is on, start the clock, and come up with reasons why the pressure has to stay on. The world is going to end....oh, did I mention in an hour? The one thing about high level 5e adventures is...they don't have THAT many high level spells. Keep them going, and once their spells start to run down the challenge will kick up. Beyond htat...do not be afraid to throw really high CR encounters....like really high. Make hard and deadly your default...high level characters can take it and then some. [/QUOTE]
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