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General Tabletop Discussion
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Advice on dealing with high level characters.
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<blockquote data-quote="machineelf" data-source="post: 7300674" data-attributes="member: 6774924"><p>Sometimes you let them just gate the person out of the dungeon, even if it bypasses some of what you planned. Let them be epic (as a couple of people said above); move on with storyline. </p><p></p><p>Other times, if you've put in a lot of work into the dungeon and you don't want them to bypass it, oh look there's a Mythal blocking teleportation into or out of the area. </p><p></p><p>They achieved those high-level abilities and spells for a reason, so let them use them most of the time. </p><p></p><p>But other times you are going to have to figure out how to give them conflicts that are really conflicts and really challenging. Keep in mind that a high-level wizard BBEG can also use the gate spell to snatch a character away, and put them in a place that negates scrying. There really could be a ton of different ways to make their lives difficult. </p><p></p><p>Watch some Critical Role and how Mercer deals with his high-level players. That should prove to you that you still can challenge them even when they become high level. The fight with the kraken in the elemental plane of water comes to mind. </p><p></p><p>I nearly wiped out my party of 15th level players with a beholder fight. They were mostly casters and the beholder kept shutting down their magic. Ancient dragons can be a real problem. I made copies of all the high level monsters from the end of all the adventure paths and put them into a single binder for use later. I essentially created my own high level monster manual from official monster stats. I'm ready to throw any of them at my players down the road.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7300674, member: 6774924"] Sometimes you let them just gate the person out of the dungeon, even if it bypasses some of what you planned. Let them be epic (as a couple of people said above); move on with storyline. Other times, if you've put in a lot of work into the dungeon and you don't want them to bypass it, oh look there's a Mythal blocking teleportation into or out of the area. They achieved those high-level abilities and spells for a reason, so let them use them most of the time. But other times you are going to have to figure out how to give them conflicts that are really conflicts and really challenging. Keep in mind that a high-level wizard BBEG can also use the gate spell to snatch a character away, and put them in a place that negates scrying. There really could be a ton of different ways to make their lives difficult. Watch some Critical Role and how Mercer deals with his high-level players. That should prove to you that you still can challenge them even when they become high level. The fight with the kraken in the elemental plane of water comes to mind. I nearly wiped out my party of 15th level players with a beholder fight. They were mostly casters and the beholder kept shutting down their magic. Ancient dragons can be a real problem. I made copies of all the high level monsters from the end of all the adventure paths and put them into a single binder for use later. I essentially created my own high level monster manual from official monster stats. I'm ready to throw any of them at my players down the road. [/QUOTE]
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