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General Tabletop Discussion
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Advice on dealing with high level characters.
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<blockquote data-quote="Mathilda" data-source="post: 7308609" data-attributes="member: 6836566"><p>Horus,</p><p></p><p>With all due respect... AL is a different beast altogether... the DM in AL is limited to the story that the author has wrote and most of them are very light in challenging a party of Tier 4 level unless the DM at the table prepares to amplify the lethality of the encounters. In a separate thread, I could discuss with you the lack of challenge in most of the adventures currently available.</p><p></p><p>Paul Ming,</p><p></p><p>In your response to me, it is my understanding you explained what would happen hypothetically and your party concurred with the result.. correct?</p><p></p><p>I do agree to a degree that high level play could be mutually assured destruction... but I will add alternative... high level play could be an awesome chess match between two masters and each move is surgical rather than overwhelming like a nuclear explosion. Some of my best experiences in DnD, have been the DM and trying to anticipate and plan for the party's next move as well as being a player and having the group plan what we will do next. Not to mention that spells not used as often like Non Detection and Scrying tip balances in favor of those who utilize them the most advantageously.</p></blockquote><p></p>
[QUOTE="Mathilda, post: 7308609, member: 6836566"] Horus, With all due respect... AL is a different beast altogether... the DM in AL is limited to the story that the author has wrote and most of them are very light in challenging a party of Tier 4 level unless the DM at the table prepares to amplify the lethality of the encounters. In a separate thread, I could discuss with you the lack of challenge in most of the adventures currently available. Paul Ming, In your response to me, it is my understanding you explained what would happen hypothetically and your party concurred with the result.. correct? I do agree to a degree that high level play could be mutually assured destruction... but I will add alternative... high level play could be an awesome chess match between two masters and each move is surgical rather than overwhelming like a nuclear explosion. Some of my best experiences in DnD, have been the DM and trying to anticipate and plan for the party's next move as well as being a player and having the group plan what we will do next. Not to mention that spells not used as often like Non Detection and Scrying tip balances in favor of those who utilize them the most advantageously. [/QUOTE]
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