Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on dealing with high level characters.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jimmytheccomic" data-source="post: 7308665" data-attributes="member: 6875326"><p>So, I'm gonna go against some of the conventional wisdom here, but I LOVE high level gaming (both running and playing), and want to add my perspective. </p><p></p><p></p><p>"Save someone from a dungeon" should be absolutely trivial for high level characters. Let it be! They gate the guy out. Tell them about all the challenging things in the dungeon they skipped right past. They'll high five each other, look back on how when they were lower level they would have had to slog through it, etc. </p><p></p><p>It SUCKS when players earn these high level abilities and then don't really get to use them, or get blocked from them. Just go back to a low level game if you don't want the players to do crazy stuff. It's feels awesome for players to hit "Skip" and start really altering the setting. </p><p></p><p>What I tend to do when I run high level is, if they're on the material plane almost everything is trivial for them. The scale of the story should be expanding to the outer planes. Simple search and rescue should be beneath their attention. No more dungeons, they're moving through the corpses of dead gods, battling living planes, slaying ancient beasts that swim through the astral sea. </p><p></p><p>They feel so badass if the low level stuff is trivial, and they somehow overcome what feels like high level, epic stuff.</p></blockquote><p></p>
[QUOTE="jimmytheccomic, post: 7308665, member: 6875326"] So, I'm gonna go against some of the conventional wisdom here, but I LOVE high level gaming (both running and playing), and want to add my perspective. "Save someone from a dungeon" should be absolutely trivial for high level characters. Let it be! They gate the guy out. Tell them about all the challenging things in the dungeon they skipped right past. They'll high five each other, look back on how when they were lower level they would have had to slog through it, etc. It SUCKS when players earn these high level abilities and then don't really get to use them, or get blocked from them. Just go back to a low level game if you don't want the players to do crazy stuff. It's feels awesome for players to hit "Skip" and start really altering the setting. What I tend to do when I run high level is, if they're on the material plane almost everything is trivial for them. The scale of the story should be expanding to the outer planes. Simple search and rescue should be beneath their attention. No more dungeons, they're moving through the corpses of dead gods, battling living planes, slaying ancient beasts that swim through the astral sea. They feel so badass if the low level stuff is trivial, and they somehow overcome what feels like high level, epic stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on dealing with high level characters.
Top