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Advice on dealing with high level characters.
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<blockquote data-quote="Mathilda" data-source="post: 7308672" data-attributes="member: 6836566"><p>To Horus...</p><p></p><p>Most AL mods at Tier 4 need some work.... probably the one you can run out of the box is Windows to the Past.... mechanically challenging but story immersion totally sucks.... If you were playing a Harper or actively playing your alignment truly... a player would be forced into getting up from the table due to the circumstances thrust upon the player. Then to add insult to injury... the story award totally screws those players to those that forego roleplaying and just want to play the game.</p><p></p><p>The more important response to your counter point... is that what you point out is true, as DM you can go into the toolbox to add flavor but then you run into a few issues:</p><p></p><p>1. Whose definition of challenge are you catering too? Yours? AL's? The players? If the DM just follows the printed mod, that question of challenge is taken away from the DM</p><p>2. How are you going to compensate if you as DM amplify the lethality to the point it TPKs the party? Everyone has access to the adventure so when the players check, they will know the DM screwed them over</p><p>3. If you do ramp up, there are some players that will ask for additional reward due to the added risk, how will you address that issue?</p><p>4. A home game has different issues to overcome but most revolve around in trusting the DM</p><p></p><p>To Jimmy,</p><p></p><p>All that you describe is fine and good but I do not see purpose... without purpose then all you really have is high level murder hobos running around the outer planes as opposed to low level murder hobos running around on the home prime material plane. Yes you can apply challenge but over all pointless.</p></blockquote><p></p>
[QUOTE="Mathilda, post: 7308672, member: 6836566"] To Horus... Most AL mods at Tier 4 need some work.... probably the one you can run out of the box is Windows to the Past.... mechanically challenging but story immersion totally sucks.... If you were playing a Harper or actively playing your alignment truly... a player would be forced into getting up from the table due to the circumstances thrust upon the player. Then to add insult to injury... the story award totally screws those players to those that forego roleplaying and just want to play the game. The more important response to your counter point... is that what you point out is true, as DM you can go into the toolbox to add flavor but then you run into a few issues: 1. Whose definition of challenge are you catering too? Yours? AL's? The players? If the DM just follows the printed mod, that question of challenge is taken away from the DM 2. How are you going to compensate if you as DM amplify the lethality to the point it TPKs the party? Everyone has access to the adventure so when the players check, they will know the DM screwed them over 3. If you do ramp up, there are some players that will ask for additional reward due to the added risk, how will you address that issue? 4. A home game has different issues to overcome but most revolve around in trusting the DM To Jimmy, All that you describe is fine and good but I do not see purpose... without purpose then all you really have is high level murder hobos running around the outer planes as opposed to low level murder hobos running around on the home prime material plane. Yes you can apply challenge but over all pointless. [/QUOTE]
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