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Advice on defeating two uber DMPCs
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<blockquote data-quote="Goldmoon" data-source="post: 3013351" data-attributes="member: 42068"><p>From the SRD</p><p></p><p>Instant Fortress: This metal cube is small, but when activated by speaking a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—even knock spells can’t open the door.</p><p></p><p>The adamantine walls of instant fortress have 100 hit points and hardness 20. The fortress cannot be repaired except by a wish or a miracle, which restores 50 points of damage taken.</p><p></p><p>The fortress springs up in just 1 round, with the door facing the device’s owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the fortress’s sudden growth. Anyone so caught takes 10d10 points of damage (Reflex DC 19 half ).</p><p></p><p>The fortress is deactivated by speaking a command word (different from the one used to activate it). It cannot be deactivated unless it is empty.</p><p></p><p>Strong conjuration; CL 13th; Craft Wondrous Item, mage’s magnificent mansion; Price 55,000 gp.</p><p></p><p></p><p></p><p>Throw several at their feet and speak the comand word. If nothing else you have a place to take cover and heal or re-buff. Maybe you could turn a mirror of opposition on them.....</p><p></p><p>If all else fails, have someone "take one for the team" and run up to the npc's with a bag of holding in one hand and a portable hole in the other. Stick the hole in the bag while the rest of the party cowers inside a cube of force.</p><p>[Edit: wouldnt the Dementional anchor spell save the PC from being sucked into the void?]</p></blockquote><p></p>
[QUOTE="Goldmoon, post: 3013351, member: 42068"] From the SRD Instant Fortress: This metal cube is small, but when activated by speaking a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—even knock spells can’t open the door. The adamantine walls of instant fortress have 100 hit points and hardness 20. The fortress cannot be repaired except by a wish or a miracle, which restores 50 points of damage taken. The fortress springs up in just 1 round, with the door facing the device’s owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the fortress’s sudden growth. Anyone so caught takes 10d10 points of damage (Reflex DC 19 half ). The fortress is deactivated by speaking a command word (different from the one used to activate it). It cannot be deactivated unless it is empty. Strong conjuration; CL 13th; Craft Wondrous Item, mage’s magnificent mansion; Price 55,000 gp. Throw several at their feet and speak the comand word. If nothing else you have a place to take cover and heal or re-buff. Maybe you could turn a mirror of opposition on them..... If all else fails, have someone "take one for the team" and run up to the npc's with a bag of holding in one hand and a portable hole in the other. Stick the hole in the bag while the rest of the party cowers inside a cube of force. [Edit: wouldnt the Dementional anchor spell save the PC from being sucked into the void?] [/QUOTE]
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