Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice on DMing a huge party
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 385320" data-attributes="member: 1008"><p>Don't listen to these nay-sayers.</p><p></p><p>My last fully-fledged campaign had 10 PCs, and my current one has worked its way up from 5 to 8, with at least one more and possibly 2 to come.</p><p></p><p>And, the previous campaign was Rolemaster - which is a lot harder to run with a big group.</p><p></p><p>If you've got a handle on maintaining control, and keeping things running smoothly - which your initial post stated you have - then go for it.</p><p></p><p>As to encounter-balancing...</p><p></p><p>That's a hard one. Most of the combats I'm running at the moment are of a fairly decent size. As you stated, a small number of challenging adversaries generally means a pretty good chance of PC death.</p><p></p><p>With a large party though, you must have a multi-skilled group. I'd think about sticking with mainly big combats (and, as Mr Vengeance, stated, use minis), but having less of them. Then you can get some of those non-combat abilities into play regularly. Take a close look at each PC's capabilities, and make sure you're usuing some of the more obscure spells/skills that PCs have picked up (outside of combat). One of the biggest challenges for a DM with a large group is making sure each player gets a bit of the spotlight. If you drop the # of combats, you can fit in more of that sort of stuff.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 385320, member: 1008"] Don't listen to these nay-sayers. My last fully-fledged campaign had 10 PCs, and my current one has worked its way up from 5 to 8, with at least one more and possibly 2 to come. And, the previous campaign was Rolemaster - which is a lot harder to run with a big group. If you've got a handle on maintaining control, and keeping things running smoothly - which your initial post stated you have - then go for it. As to encounter-balancing... That's a hard one. Most of the combats I'm running at the moment are of a fairly decent size. As you stated, a small number of challenging adversaries generally means a pretty good chance of PC death. With a large party though, you must have a multi-skilled group. I'd think about sticking with mainly big combats (and, as Mr Vengeance, stated, use minis), but having less of them. Then you can get some of those non-combat abilities into play regularly. Take a close look at each PC's capabilities, and make sure you're usuing some of the more obscure spells/skills that PCs have picked up (outside of combat). One of the biggest challenges for a DM with a large group is making sure each player gets a bit of the spotlight. If you drop the # of combats, you can fit in more of that sort of stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice on DMing a huge party
Top