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Advice on DMing a huge party
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<blockquote data-quote="Laslo Tremaine" data-source="post: 385674" data-attributes="member: 330"><p>I have been in a game with 9 players, 4 of whom have been taking round-robin DMing duites. We meet every other week for a 4-5 hour session. The game has been going for almost two years and the characters are at the 11th-12th level range.</p><p></p><p>I agree with what most people have said above. We have asome similar (yet fairly draconian) rules for keeping things focused and organized.</p><p></p><p>1) If you say it, your character says it (this serves to keep down alot of the table chatter).</p><p></p><p>2) If, in combat, it is your turn to go, you should have your action planned out, you should be familiar with any spells you are about to cast, and preferably you should have your PHB open to the pertinant combat rule or spell description.</p><p></p><p>2) If, in combat, it is your turn to go, and you do not have your actioins planned out and your response to the DM's question of "what do you do?" is "Um, what's going on?", "Where am I?" or "Oh, is it my turn?", then your character is assumed to be delaying his or her action until the player has their act together...</p><p></p><p>Like I said it sounds draconian, but we are pretty easy going about it, and it still helps to keep things running fairly smoothly...</p><p></p><p>As far as the original poster's question goes, we had been getting along with bumping CRs up by 2 (so an average encounter as per the DMG for our group would be in the EL 13-14 range). This seems to be working for the most part, but now that the charcters are beginning to wield some real power, we have found that combats are slowing down to a crawl. Since I will be DMing next, rather than double the number of creatures that the groups fights (the best tactic that the DMs have found to use so far). I plan to use single creatures with a CR equal to the average group level and then bump the AC up a point or two and double the number of hit points. Hopefully this will reduce the number of things that I have to keep track of, and not make the encounters too deadly or too short...</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 385674, member: 330"] I have been in a game with 9 players, 4 of whom have been taking round-robin DMing duites. We meet every other week for a 4-5 hour session. The game has been going for almost two years and the characters are at the 11th-12th level range. I agree with what most people have said above. We have asome similar (yet fairly draconian) rules for keeping things focused and organized. 1) If you say it, your character says it (this serves to keep down alot of the table chatter). 2) If, in combat, it is your turn to go, you should have your action planned out, you should be familiar with any spells you are about to cast, and preferably you should have your PHB open to the pertinant combat rule or spell description. 2) If, in combat, it is your turn to go, and you do not have your actioins planned out and your response to the DM's question of "what do you do?" is "Um, what's going on?", "Where am I?" or "Oh, is it my turn?", then your character is assumed to be delaying his or her action until the player has their act together... Like I said it sounds draconian, but we are pretty easy going about it, and it still helps to keep things running fairly smoothly... As far as the original poster's question goes, we had been getting along with bumping CRs up by 2 (so an average encounter as per the DMG for our group would be in the EL 13-14 range). This seems to be working for the most part, but now that the charcters are beginning to wield some real power, we have found that combats are slowing down to a crawl. Since I will be DMing next, rather than double the number of creatures that the groups fights (the best tactic that the DMs have found to use so far). I plan to use single creatures with a CR equal to the average group level and then bump the AC up a point or two and double the number of hit points. Hopefully this will reduce the number of things that I have to keep track of, and not make the encounters too deadly or too short... [/QUOTE]
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