Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice on DMing a huge party
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 386887" data-attributes="member: 463"><p>Hi Zander & Tallarn - the Gencon game wasn't 100% successful in that I didn't get the scenario finished (in the 5 hours we played - finished it with my regular group the next week, they rescued the Margravine and captured Gysshk!) but I certainly had a good time and I think most of the players did also.  The scenario had been designed for 8-9 players BTW, 14 was obviously a stretch.  Some points:</p><p></p><p>1.  I always have one of my players keep track of initiative order; likewise players are responsible for keeping track of their spell durations.  Where possible, players also keep track of allied NPCs' hp etc in combat, although I will usually determine their actions (except for cohorts).  </p><p></p><p>2.  At the GenCon game I was very reliant on Beholderburger to keep track of things, some people (his regular players, I think) even started giving their PC actions to him not me  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek!    :eek:"  data-smilie="9"data-shortname=":eek:" /> </p><p>In order to get through 14 player actions/round I started being quite Sergeant-Majorish and shouting "NEXT!!!!" very loudly each time we went to a new PC.  Also I discovered that even _talking_ to a player out of turn created confusion, so I had to be a lot more formal than usual.</p><p></p><p>3.  The advice on upping monster durability is good, especially for mooks.  I used 3rd level hobgoblin warriors & 2nd level goblins from Jamis' NPC generator, they had 20 hp & 9 hp respectively AIR.  I also used a 2nd level Troll barbarian with elite (3/4d6) stats, but only because it was a convention game and I wasn't worried about killing PCs - he killed 3, actually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p>A single monster that can challenge a party of 10+ is almost bound to kill some of them, so don't do this too often.  Allow chances for heroic single combat though - Lars'(Dispater on ENWorld) barbarian Sigurd got to battle a hobgoblin chieftain and got great satisfaction from personally hacking him down and stealing his woman!  (Human woman, if you were wondering...)</p><p></p><p>4.  Generally speaking, I'd say fewer, longer battles is inevitable if you want to challenge a large group - eg average 2 battles/session instead of 4, taking about twice as long.  XP per PC per encounter will work out the same, so they'll level up about half as fast as DMG standard, which ought to be ok.</p><p></p><p>5. I always use minis these days, I think they're vital for 3e given how the combat rules depend on positioning.  Also they give everyone something to focus on.  No way in hell I could tell where 14 PCs were without them.  Admittedly, with 14 PCs, 11 of which were new (we actually had 2 of my regular players there, Andrew & Lars/Dispater, plus Upper_Krust who'd played a session at my house the previous Sunday) I had trouble remembering just which of the several plastic elves & dwarves represented which archer or gnome/halfling PC!  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 386887, member: 463"] Hi Zander & Tallarn - the Gencon game wasn't 100% successful in that I didn't get the scenario finished (in the 5 hours we played - finished it with my regular group the next week, they rescued the Margravine and captured Gysshk!) but I certainly had a good time and I think most of the players did also. The scenario had been designed for 8-9 players BTW, 14 was obviously a stretch. Some points: 1. I always have one of my players keep track of initiative order; likewise players are responsible for keeping track of their spell durations. Where possible, players also keep track of allied NPCs' hp etc in combat, although I will usually determine their actions (except for cohorts). 2. At the GenCon game I was very reliant on Beholderburger to keep track of things, some people (his regular players, I think) even started giving their PC actions to him not me :eek: In order to get through 14 player actions/round I started being quite Sergeant-Majorish and shouting "NEXT!!!!" very loudly each time we went to a new PC. Also I discovered that even _talking_ to a player out of turn created confusion, so I had to be a lot more formal than usual. 3. The advice on upping monster durability is good, especially for mooks. I used 3rd level hobgoblin warriors & 2nd level goblins from Jamis' NPC generator, they had 20 hp & 9 hp respectively AIR. I also used a 2nd level Troll barbarian with elite (3/4d6) stats, but only because it was a convention game and I wasn't worried about killing PCs - he killed 3, actually. :) A single monster that can challenge a party of 10+ is almost bound to kill some of them, so don't do this too often. Allow chances for heroic single combat though - Lars'(Dispater on ENWorld) barbarian Sigurd got to battle a hobgoblin chieftain and got great satisfaction from personally hacking him down and stealing his woman! (Human woman, if you were wondering...) 4. Generally speaking, I'd say fewer, longer battles is inevitable if you want to challenge a large group - eg average 2 battles/session instead of 4, taking about twice as long. XP per PC per encounter will work out the same, so they'll level up about half as fast as DMG standard, which ought to be ok. 5. I always use minis these days, I think they're vital for 3e given how the combat rules depend on positioning. Also they give everyone something to focus on. No way in hell I could tell where 14 PCs were without them. Admittedly, with 14 PCs, 11 of which were new (we actually had 2 of my regular players there, Andrew & Lars/Dispater, plus Upper_Krust who'd played a session at my house the previous Sunday) I had trouble remembering just which of the several plastic elves & dwarves represented which archer or gnome/halfling PC! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice on DMing a huge party
Top