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Advice on DMing a huge party
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<blockquote data-quote="Duvall" data-source="post: 392154" data-attributes="member: 4923"><p><strong>Monsters</strong></p><p></p><p>I run a campaign that has 7-9 people and have been doing it for a couple years now....more or less successfully.</p><p></p><p>I totally understand the monster problem. Single (or small groups) of monsters that can really challenge the group are so powerful that they can kill players effortlessly.</p><p></p><p>I tend to run smaller groups of enemies and try to use npcs/monsters they are not familar with. Not knowing what it is you are fighting, or better yet having the wrong ideas about what you are fighting, is a great equalizer for the DM. Players tend to see kobolds and think "push over"...until they find out that the kobolds have multiple barbarian levels.</p><p></p><p>Another thing I do is take powerful monsters the players wouldn't ordinarily fight and "downgrade" them a bit by changing stats or removing abilities...basically a "lesser" version of a creature. This further confuses players regarding what they think they know about monsters in my campaign.</p><p></p><p>A few npcs or monsters, used intelligently in the right location/scenario and given time to prepare for battle, can soundly trounce a superior force. Create situations where the group's size is a detriment or they can't bring their entire force to bear on an enemy.</p><p></p><p>You just have to mix it up a lot and keep them guessing. If you become predictable, their sheer numbers will just steamroller anything you throw at them.</p></blockquote><p></p>
[QUOTE="Duvall, post: 392154, member: 4923"] [b]Monsters[/b] I run a campaign that has 7-9 people and have been doing it for a couple years now....more or less successfully. I totally understand the monster problem. Single (or small groups) of monsters that can really challenge the group are so powerful that they can kill players effortlessly. I tend to run smaller groups of enemies and try to use npcs/monsters they are not familar with. Not knowing what it is you are fighting, or better yet having the wrong ideas about what you are fighting, is a great equalizer for the DM. Players tend to see kobolds and think "push over"...until they find out that the kobolds have multiple barbarian levels. Another thing I do is take powerful monsters the players wouldn't ordinarily fight and "downgrade" them a bit by changing stats or removing abilities...basically a "lesser" version of a creature. This further confuses players regarding what they think they know about monsters in my campaign. A few npcs or monsters, used intelligently in the right location/scenario and given time to prepare for battle, can soundly trounce a superior force. Create situations where the group's size is a detriment or they can't bring their entire force to bear on an enemy. You just have to mix it up a lot and keep them guessing. If you become predictable, their sheer numbers will just steamroller anything you throw at them. [/QUOTE]
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