Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on downtime feat training
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obeliske" data-source="post: 7076287" data-attributes="member: 6763011"><p><span style="color: #242729"><span style="font-family: 'Georgia'">I don't like the core rules take on API replacement of feats as it doesn't make sense to me that characters wake up one morning suddenly knowing how to "insert feat here". I'd like to incorporate some house rules that allow for training feats and such during downtime. Reading the PHB and DMG it doesn't really have anything useful for this. Just to be clear I want feat training to take a significant amount of downtime and money but I also want my players to be able to do it provided they put in the work.</span></span></p><p><span style="color: #242729"><span style="font-family: 'Georgia'">I'm wondering what other people have done in this situation or what people think would be a fair compromise for it. This is in addition to the normal rules for leveling and not a replacement effect for their API's.</span></span></p><p><span style="color: #242729"><span style="font-family: 'Georgia'"></span></span></p><p><span style="color: #242729"><span style="font-family: 'Georgia'">I have checked page 131 which contains rules on incorporating an additional set of rules to avoid the issue of "You wake up stronger, faster, better". I've also read page 231 which covers rules on giving the players feats as additional rewards. Neither of these are useful for me as I'm specifically looking for a system to allow my players to use their downtime for training should they be able to find a trainer (ie. the fighter learning how to dual wield in a school/training center/from an NPC).</span></span></p><p><span style="color: #242729"><span style="font-family: 'Georgia'"></span></span></p></blockquote><p></p>
[QUOTE="Obeliske, post: 7076287, member: 6763011"] [COLOR=#242729][FONT=Georgia]I don't like the core rules take on API replacement of feats as it doesn't make sense to me that characters wake up one morning suddenly knowing how to "insert feat here". I'd like to incorporate some house rules that allow for training feats and such during downtime. Reading the PHB and DMG it doesn't really have anything useful for this. Just to be clear I want feat training to take a significant amount of downtime and money but I also want my players to be able to do it provided they put in the work.[/FONT][/COLOR] [COLOR=#242729][FONT=Georgia]I'm wondering what other people have done in this situation or what people think would be a fair compromise for it. This is in addition to the normal rules for leveling and not a replacement effect for their API's. I have checked page 131 which contains rules on incorporating an additional set of rules to avoid the issue of "You wake up stronger, faster, better". I've also read page 231 which covers rules on giving the players feats as additional rewards. Neither of these are useful for me as I'm specifically looking for a system to allow my players to use their downtime for training should they be able to find a trainer (ie. the fighter learning how to dual wield in a school/training center/from an NPC). [/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on downtime feat training
Top