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General Tabletop Discussion
*Dungeons & Dragons
Advice on downtime feat training
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<blockquote data-quote="Rhenny" data-source="post: 7076438" data-attributes="member: 18333"><p>You've inspired me.</p><p></p><p>Here's something I came up with really quickly (no testing, and just from the top of my head trying to remember the old Traveler rules).</p><p></p><p>*****</p><p></p><p>Training to gain a feat or +2 ASI</p><p></p><p>First, find a trainer/logical way to gain the abilities.</p><p></p><p>Spend time and money.</p><p></p><p>Roll three times to see how well you did.</p><p></p><p>(Time expended) (Roll on d20 needed to gain success) (Cost)</p><p></p><p>500 days 3+ 5,000 gp</p><p>300 days 6+ 7,500 gp </p><p>200 days 8+ 10,000 gp </p><p>100 days 12+ 15,000 gp</p><p></p><p></p><p></p><p>Each successful roll gives you 1 credit. After three credits, you’ve gained the benefits. But, for each failed roll, you gain one of the following (roll d6):</p><p></p><p>1. Reduce 1 attribute score by 1 (PC choice)</p><p>2. Sacrifice 2 hit points, permanently.</p><p>3. Lose 100% more gp (or acquire debt)</p><p>4. Acquire 1 new flaw</p><p>5. Acquire 1 new personality trait</p><p>6. Acquire 1 new bond</p><p></p><p></p><p>If you roll a critical success, a natural “20”, you gain the admiration of your trainer and he/she accepts ½ payment and you add “You’ve developed a strong bond with ____________. As a result, you will often speak about him/her, defend him/her, and likewise, he/she will do the same regarding you.”</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7076438, member: 18333"] You've inspired me. Here's something I came up with really quickly (no testing, and just from the top of my head trying to remember the old Traveler rules). ***** Training to gain a feat or +2 ASI First, find a trainer/logical way to gain the abilities. Spend time and money. Roll three times to see how well you did. (Time expended) (Roll on d20 needed to gain success) (Cost) 500 days 3+ 5,000 gp 300 days 6+ 7,500 gp 200 days 8+ 10,000 gp 100 days 12+ 15,000 gp Each successful roll gives you 1 credit. After three credits, you’ve gained the benefits. But, for each failed roll, you gain one of the following (roll d6): 1. Reduce 1 attribute score by 1 (PC choice) 2. Sacrifice 2 hit points, permanently. 3. Lose 100% more gp (or acquire debt) 4. Acquire 1 new flaw 5. Acquire 1 new personality trait 6. Acquire 1 new bond If you roll a critical success, a natural “20”, you gain the admiration of your trainer and he/she accepts ½ payment and you add “You’ve developed a strong bond with ____________. As a result, you will often speak about him/her, defend him/her, and likewise, he/she will do the same regarding you.” [/QUOTE]
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