Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on downtime feat training
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GM Lent" data-source="post: 7076441" data-attributes="member: 6798775"><p>You woke up one morning and had suddenly completed First Grade (I assume). You didn't complete all the work necessary to do that in the day or even the week prior, but on that day you had quantifiably and reliably met the benchmarks and standards for having reached a new "level." Were you able to do anything you weren't able to do the day before? No, but now you could do it all consistently and reliably. Because of this, you were now prepared to begin learning the next phase of skills and capabilities, which would eventually be quantified in you passing (I assume) Second Grade or your country's equivalent. </p><p></p><p>This is how I view levels in D&D, and all the other abstract components of the game that depend on the idea of "levels." Nobody learn how to optimize the use of a pole weapon overnight, but after training and working with them for however long it takes, they hit a point where they can reliably and consistently smack somebody with the back end of a long-hafted weapon in combat, and can quickly smack somebody with the main end if that person gets too close. The game represents this by that character take the Polearm Master feat.</p><p></p><p>Does a person wake up one day suddenly stronger or faster or smarter than they were the day before? Probably not, but they likely wake up one day and discover that they can consistently bench press more than they could before or dance across a balance beam successfully every time or remember the long poem they were struggling to commit to memory. The game represents this by allowing a character to increase their ability scores.</p><p></p><p>I have never understood why people have issues with a level-based system of advancement. I get complaints that D&D magic doesn't work the way it does in most fantasy literature, but problems with a level/reward system seem to ignore that the entire (real) world is based on exactly that kind of system.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 7076441, member: 6798775"] You woke up one morning and had suddenly completed First Grade (I assume). You didn't complete all the work necessary to do that in the day or even the week prior, but on that day you had quantifiably and reliably met the benchmarks and standards for having reached a new "level." Were you able to do anything you weren't able to do the day before? No, but now you could do it all consistently and reliably. Because of this, you were now prepared to begin learning the next phase of skills and capabilities, which would eventually be quantified in you passing (I assume) Second Grade or your country's equivalent. This is how I view levels in D&D, and all the other abstract components of the game that depend on the idea of "levels." Nobody learn how to optimize the use of a pole weapon overnight, but after training and working with them for however long it takes, they hit a point where they can reliably and consistently smack somebody with the back end of a long-hafted weapon in combat, and can quickly smack somebody with the main end if that person gets too close. The game represents this by that character take the Polearm Master feat. Does a person wake up one day suddenly stronger or faster or smarter than they were the day before? Probably not, but they likely wake up one day and discover that they can consistently bench press more than they could before or dance across a balance beam successfully every time or remember the long poem they were struggling to commit to memory. The game represents this by allowing a character to increase their ability scores. I have never understood why people have issues with a level-based system of advancement. I get complaints that D&D magic doesn't work the way it does in most fantasy literature, but problems with a level/reward system seem to ignore that the entire (real) world is based on exactly that kind of system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on downtime feat training
Top