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Advice on fixing an overpowered PrC
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5347380" data-attributes="member: 52073"><p>It's really just an extension of Darkstalker--that lets you hide against nonmagical extraordinary perception, this lets you hide against magic. Given that it's really too easy for magic to negate stealth, I think it's appropriate--particularly since the ability is basically Spot vs. Hide as normally but with +CL to the Spot check, which is already in the caster's favor.</p><p></p><p></p><p></p><p>It does bypass most mundane traps, but by 9th level mundane traps aren't all that much of an obstacle anyway. Magical traps are more of an issue, true, but keep in mind the DMG assassin can already bypass most of those anyway. The expected rogue entry gives you high Search and trapfinding to disable traps, and spells like <em>spider climb</em>, <em>freedom of movement</em>, and <em>dimension door</em> let you bypass them. Since this assassin doesn't get spellcasting, something to help bypass traps is appropriate, and even without that the shadow teleport maneuvers let you jaunt past most obstacles anyway.</p><p></p><p></p><p></p><p>The idea that a PrC should only get a certain number of abilities or else it's too good is one I find distasteful. Compare to most full casting PrCs, which give very good abilities in addition to full casting. Just because WotC seems to think that a few minor perks are worth it for noncasters doesn't mean you can't have an acceptably balanced PrC with multiple abilities per level plus maneuvers. Compare this to the Jade Phoenix Mage, another martial/X PrC. It gets 7 relatively powerful abilities, full maneuver progression granting maneuvers from both a swordsage-specific and a crusader-specific discipline, <em>and</em> it grants 8 levels' worth of casting. I don't think this is excessive at all.</p><p></p><p></p><p></p><p>Leaving entirely aside the issue of "rollplaying vs. roleplaying" (a fallacious argument that doesn't need to be rehashed here), it seems like the issue here isn't this PrC, but rather the fact that your player is trying to put himself above the group. In the hands of a considerate player, this PrC isn't overpowered at all, but if a player optimizes past the agreed-upon power level of the group and then deliberately tweaks a PrC to counter the other PrCs, it's not the PrC that's the problem.</p><p></p><p>Changing this PrC won't help much, since he'll likely just cause problems in other ways. Instead, I'd sit him down, tell him his actions aren't appreciated, and try to work something out that lets him be sneaky without trying to dictate the pace of the game by controlling/threatening the other PCs.</p><p></p><p></p><p></p><p>I'd just like to point out that the warblade can take a standard action and swift action, not have to make an attack at all, and get back all of his maneuvers, and anyone with Adaptive Style can refresh and re-ready maneuvers in a full-round action. Quick maneuver recovery isn't all that problematic.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5347380, member: 52073"] It's really just an extension of Darkstalker--that lets you hide against nonmagical extraordinary perception, this lets you hide against magic. Given that it's really too easy for magic to negate stealth, I think it's appropriate--particularly since the ability is basically Spot vs. Hide as normally but with +CL to the Spot check, which is already in the caster's favor. It does bypass most mundane traps, but by 9th level mundane traps aren't all that much of an obstacle anyway. Magical traps are more of an issue, true, but keep in mind the DMG assassin can already bypass most of those anyway. The expected rogue entry gives you high Search and trapfinding to disable traps, and spells like [I]spider climb[/I], [I]freedom of movement[/I], and [I]dimension door[/I] let you bypass them. Since this assassin doesn't get spellcasting, something to help bypass traps is appropriate, and even without that the shadow teleport maneuvers let you jaunt past most obstacles anyway. The idea that a PrC should only get a certain number of abilities or else it's too good is one I find distasteful. Compare to most full casting PrCs, which give very good abilities in addition to full casting. Just because WotC seems to think that a few minor perks are worth it for noncasters doesn't mean you can't have an acceptably balanced PrC with multiple abilities per level plus maneuvers. Compare this to the Jade Phoenix Mage, another martial/X PrC. It gets 7 relatively powerful abilities, full maneuver progression granting maneuvers from both a swordsage-specific and a crusader-specific discipline, [I]and[/I] it grants 8 levels' worth of casting. I don't think this is excessive at all. Leaving entirely aside the issue of "rollplaying vs. roleplaying" (a fallacious argument that doesn't need to be rehashed here), it seems like the issue here isn't this PrC, but rather the fact that your player is trying to put himself above the group. In the hands of a considerate player, this PrC isn't overpowered at all, but if a player optimizes past the agreed-upon power level of the group and then deliberately tweaks a PrC to counter the other PrCs, it's not the PrC that's the problem. Changing this PrC won't help much, since he'll likely just cause problems in other ways. Instead, I'd sit him down, tell him his actions aren't appreciated, and try to work something out that lets him be sneaky without trying to dictate the pace of the game by controlling/threatening the other PCs. I'd just like to point out that the warblade can take a standard action and swift action, not have to make an attack at all, and get back all of his maneuvers, and anyone with Adaptive Style can refresh and re-ready maneuvers in a full-round action. Quick maneuver recovery isn't all that problematic. [/QUOTE]
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