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Advice on handling a large, hostile army
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<blockquote data-quote="mseds99" data-source="post: 854758" data-attributes="member: 5306"><p>Howdy all,</p><p></p><p>I'm an experienced DM, but I'm going to be dealing with a situation that I'm never dealt with before and would love to get some advice from DM"s who have had to deal with similar situations. To summarize, I have a party of 13-16th level charcaters (VERY powerful 13th-16th level characters) who are high ranking officials in a new kingdom which they help establish. A vast horde of giants/ orcs/ogres, etc., etc., are being led by a few powerful creatures who would hand the party their collective behinds in a straight battle. The horde is on the move and is approaching the border of the newly formed kingdom. The "out" for the party is find a powerful artifact hidden elsewhere by another group of big baddies who are using the artifact for their own nefarious purposes. The owner of the artifact will gain the allegiance of the hordes approaching the kingdom. The original maker of the artifact ia a legend amongst the Horde, and the leaders of the army are pretending to be a reincarnation of the original creator of the artifact. If the party were to gain possession of the original artifact, they could reveal the counterfuge of the Hordes' current leaders, gain leadership of the Horde, and save the town. All would be right in the world, the party would save the kingdom again and acne would be forever be removed as a problem for all civilized lands. Yeah. Got all that so far...</p><p></p><p>My problem is that my party is doing the unexpected on me. I assumed they would attempt to sieze the artifact and take control of the hordes. Instead, they want to harrass the army throughout the land, kind of like guerilla style warfare. On a small scale, this is fine, and I can handle it. Small groups, even 20-30 ata time an be handled with the current rules and battlemats. The problem occurs when the amassed Horde approaches the first walled town in the kingdom. The surrounding land is open plain and there is nowhere for the party to "hit and run". The horde literally numbers around 12,000 strong. Their strategy is to literally overrun everything in teir path with brute force. I have no ideahow to handle this situation from a rules standpoint. how do you handle the mechanics for something like this? Do you do attack rolls 50 at a time? do you roll initiative for the different divisions? It all seems so clunky? Has anyone dealt with a similar circumstance? How did you handle it. There will be other defenders, so I guess I could do some Warhammer-style battle, but I'v never done anything close to that and that's not my cup of tea anyway. </p><p></p><p>Muchas gracias for any help provided.</p></blockquote><p></p>
[QUOTE="mseds99, post: 854758, member: 5306"] Howdy all, I'm an experienced DM, but I'm going to be dealing with a situation that I'm never dealt with before and would love to get some advice from DM"s who have had to deal with similar situations. To summarize, I have a party of 13-16th level charcaters (VERY powerful 13th-16th level characters) who are high ranking officials in a new kingdom which they help establish. A vast horde of giants/ orcs/ogres, etc., etc., are being led by a few powerful creatures who would hand the party their collective behinds in a straight battle. The horde is on the move and is approaching the border of the newly formed kingdom. The "out" for the party is find a powerful artifact hidden elsewhere by another group of big baddies who are using the artifact for their own nefarious purposes. The owner of the artifact will gain the allegiance of the hordes approaching the kingdom. The original maker of the artifact ia a legend amongst the Horde, and the leaders of the army are pretending to be a reincarnation of the original creator of the artifact. If the party were to gain possession of the original artifact, they could reveal the counterfuge of the Hordes' current leaders, gain leadership of the Horde, and save the town. All would be right in the world, the party would save the kingdom again and acne would be forever be removed as a problem for all civilized lands. Yeah. Got all that so far... My problem is that my party is doing the unexpected on me. I assumed they would attempt to sieze the artifact and take control of the hordes. Instead, they want to harrass the army throughout the land, kind of like guerilla style warfare. On a small scale, this is fine, and I can handle it. Small groups, even 20-30 ata time an be handled with the current rules and battlemats. The problem occurs when the amassed Horde approaches the first walled town in the kingdom. The surrounding land is open plain and there is nowhere for the party to "hit and run". The horde literally numbers around 12,000 strong. Their strategy is to literally overrun everything in teir path with brute force. I have no ideahow to handle this situation from a rules standpoint. how do you handle the mechanics for something like this? Do you do attack rolls 50 at a time? do you roll initiative for the different divisions? It all seems so clunky? Has anyone dealt with a similar circumstance? How did you handle it. There will be other defenders, so I guess I could do some Warhammer-style battle, but I'v never done anything close to that and that's not my cup of tea anyway. Muchas gracias for any help provided. [/QUOTE]
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