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*TTRPGs General
Advice on handling a large, hostile army
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<blockquote data-quote="s/LaSH" data-source="post: 855237" data-attributes="member: 6929"><p>There's always the out-of-game suggestion that maybe the PCs are barking up the wrong tree...</p><p></p><p>If the enemy has decent mobility, and can move some troops quickly without giving the PCs a chance to respond, you could consider sacking a city completely off the army's main path. In fact, you could send a group of assassins (demons or soemthing) straight into the PC's home (palace or whatever) - when they're not there. The PCs come home from a guerilla raid to discover their palace has been razed by frustrated assassins from Hell, and that Nobody Is Safe.</p><p></p><p>That could be too severe, of course. But DM strongarming sometimes has to be, well, strong.</p><p></p><p>In case you haven't made it clear, it's probably worthwhile making the whole 'ancient artifact' thing very clear to the players. Have the enemy armies yell "For XXX!" as they charge. You might even want to throw in an encounter with one of the leaders to prove they're not XXX. And continually mention the actual owners of the artifact.</p><p></p><p>I know how disruptive PCs can be to an army... it was only goblins, but when a PC rides up at the head of a cavalry unit and says, "You twenty go that way, I'll go this way alone, try not to get yourselves killed" and pulls out his sword, you know you're in for an epic battle. The carnage that day was incredible...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 855237, member: 6929"] There's always the out-of-game suggestion that maybe the PCs are barking up the wrong tree... If the enemy has decent mobility, and can move some troops quickly without giving the PCs a chance to respond, you could consider sacking a city completely off the army's main path. In fact, you could send a group of assassins (demons or soemthing) straight into the PC's home (palace or whatever) - when they're not there. The PCs come home from a guerilla raid to discover their palace has been razed by frustrated assassins from Hell, and that Nobody Is Safe. That could be too severe, of course. But DM strongarming sometimes has to be, well, strong. In case you haven't made it clear, it's probably worthwhile making the whole 'ancient artifact' thing very clear to the players. Have the enemy armies yell "For XXX!" as they charge. You might even want to throw in an encounter with one of the leaders to prove they're not XXX. And continually mention the actual owners of the artifact. I know how disruptive PCs can be to an army... it was only goblins, but when a PC rides up at the head of a cavalry unit and says, "You twenty go that way, I'll go this way alone, try not to get yourselves killed" and pulls out his sword, you know you're in for an epic battle. The carnage that day was incredible... [/QUOTE]
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