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Advice on handling a large, hostile army
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<blockquote data-quote="Tonguez" data-source="post: 856476" data-attributes="member: 1125"><p><em>I use the following system again counting each unit as a single 'creature'. Each Unit is ranked accoding to its Unit rate</em></p><p><em></em></p><p><em>UR = (Size/100) x Unit Rank + HD-1</em></p><p><em>eg 100 undisciplined Humans = 1x1+1 => UR 2</em></p><p><em></em></p><p><em>UR is added to the stats of the base creature to determine the Unit stats. Units can fight independently or be lead by a PC if lead by a PC the Unit stats become bonuses to the PCs stats eg a PC with BAb 4 leading a Unit of 100 Undisciplined Orcs gets BAb +9</em></p><p><em>(Bab 4+3 (Orc BAb) + 2 (UR)) </em></p><p><em></em></p><p><em>Rank system </em></p><p><em>1 Undisciplined</em></p><p><em>2 Green</em></p><p><em>3 Hardened</em></p><p><em>4 Veteran</em></p><p><em>5 Elite </em></p><p></p><p>An example </p><p></p><p><strong>500 Hardened Ogres UR 19( =5x3+4 )</strong></p><p>HP13000 BAb +27 (=8+19) AC face 35 (=16+19) AC flank 26 </p><p>Will 20 (1+19)</p><p></p><p><em>A PC with BAb 4 leading this Unit would gain BAb +31</em></p><p><em>Base HP 26x500 = 13000. Flank AC = 75% of Face</em></p><p></p><p>Formation 100x5 Melee Damage 1400 (14x100)</p><p></p><p><em>You can set any formation you like (basically FacexFlank, I usually do battles no more than 5 deep. Ogres having Reach means that the first 2 Ranks can attack instead of just the front rank (thus +2 penetration). Damage is determined as average across the Face and/or Flank </em></p><p></p><p></p><p><strong>400 veteran Orcs Archers UR 17 (4x4+1)</strong></p><p>HP 1600 BAb 18 (1+17) AC 31 (14+17) Will 16 (-1+17)</p><p>Ranged Damage 2200</p><p><em>All Archers have potential to strike and thus Damage is for all members of the Unit not just front rank</em></p><p></p><p><strong>Combat Sequence</strong></p><p>1. Resolve Attacks as usual (BAb vs AC) including any Modifiers for Tactics. A Critical (roll Nat 20) earns a bonus roll of D20 added o total (ie becomes 2d20 instead of 1d20)</p><p></p><p>2. Determine Penetration = (Attack - opponents AC) + Reach bonus x 5</p><p><em>This gives a percentage used to determine effectiveness of Attack in dealing Damage. Penetration also determines the Morale DC</em></p><p></p><p>3 Damage = Total Damage x Penetration % NB Damaged does not always mean dead - just out of action (injured, stunned, dead etc DM to determine)</p><p></p><p>4. Opponent checks Morale Will save vs 10+Penetration/5 </p><p><em>Penetration in this case = Attack-AC NOT the percentage</em></p><p></p><p><strong>An Example</strong></p><p>1a. <em>Orcs attack Ogres</em></p><p>D20+BAb vs AC35 (17 to hit) => rolls 19 Attack of 36</p><p></p><p>2a. Penetration = Attack - AC 36-35 = 1 => 5%</p><p></p><p>3a. Damage = 5% of 2200 = 110</p><p></p><p>4a. Ogre Morale check Will save vs DC 11 (10+ penetration) => success</p><p></p><p>1b. <em>Ogres Charge* Orcs => Charge is x2 Penetration </em></p><p>BAb 27 vs AC 31 = 4 to hit = > rolls 12 Attack of 39</p><p></p><p>2b. Penetration = 39-31 = (8+2(reach)) x 2 charge =>100%</p><p></p><p>3b. Damage = 100% of 1400 = 1400</p><p></p><p>4b Orc Morale check Will save vs DC 30 (10+Peneration) => fail Orcs break and flee</p><p></p><p><strong>Other Notes</strong></p><p></p><p>Leaders give Morale bonus = Level and can rally their unit each round (and thus stop them breaking)</p><p></p><p>A Flank is at 75% of Total AC, the Rear is at 50%</p><p></p><p>Disorganised Skirmishers do not work as a Unit and so do not get the benefit of UR (just straight base Stats - they do get the HP per Unit and Damage per (whole unit). They also cannot be flanked.</p><p></p><p>Various Tactics to be determined eg Charge x2 Penetration, Sheild Wall +4AC, Spear Wall 1/4 Penetration, Full Attack +4BAb</p><p>Higher Ground +2 BAb etc etc</p></blockquote><p></p>
[QUOTE="Tonguez, post: 856476, member: 1125"] [i]I use the following system again counting each unit as a single 'creature'. Each Unit is ranked accoding to its Unit rate UR = (Size/100) x Unit Rank + HD-1 eg 100 undisciplined Humans = 1x1+1 => UR 2 UR is added to the stats of the base creature to determine the Unit stats. Units can fight independently or be lead by a PC if lead by a PC the Unit stats become bonuses to the PCs stats eg a PC with BAb 4 leading a Unit of 100 Undisciplined Orcs gets BAb +9 (Bab 4+3 (Orc BAb) + 2 (UR)) Rank system 1 Undisciplined 2 Green 3 Hardened 4 Veteran 5 Elite [/i] An example [b]500 Hardened Ogres UR 19( =5x3+4 )[/b] HP13000 BAb +27 (=8+19) AC face 35 (=16+19) AC flank 26 Will 20 (1+19) [i]A PC with BAb 4 leading this Unit would gain BAb +31 Base HP 26x500 = 13000. Flank AC = 75% of Face[/i] Formation 100x5 Melee Damage 1400 (14x100) [i]You can set any formation you like (basically FacexFlank, I usually do battles no more than 5 deep. Ogres having Reach means that the first 2 Ranks can attack instead of just the front rank (thus +2 penetration). Damage is determined as average across the Face and/or Flank [/i] [b]400 veteran Orcs Archers UR 17 (4x4+1)[/b] HP 1600 BAb 18 (1+17) AC 31 (14+17) Will 16 (-1+17) Ranged Damage 2200 [i]All Archers have potential to strike and thus Damage is for all members of the Unit not just front rank[/i] [b]Combat Sequence[/b] 1. Resolve Attacks as usual (BAb vs AC) including any Modifiers for Tactics. A Critical (roll Nat 20) earns a bonus roll of D20 added o total (ie becomes 2d20 instead of 1d20) 2. Determine Penetration = (Attack - opponents AC) + Reach bonus x 5 [i]This gives a percentage used to determine effectiveness of Attack in dealing Damage. Penetration also determines the Morale DC[/i] 3 Damage = Total Damage x Penetration % NB Damaged does not always mean dead - just out of action (injured, stunned, dead etc DM to determine) 4. Opponent checks Morale Will save vs 10+Penetration/5 [i]Penetration in this case = Attack-AC NOT the percentage[/i] [b]An Example[/b] 1a. [i]Orcs attack Ogres[/i] D20+BAb vs AC35 (17 to hit) => rolls 19 Attack of 36 2a. Penetration = Attack - AC 36-35 = 1 => 5% 3a. Damage = 5% of 2200 = 110 4a. Ogre Morale check Will save vs DC 11 (10+ penetration) => success 1b. [i]Ogres Charge* Orcs => Charge is x2 Penetration [/i] BAb 27 vs AC 31 = 4 to hit = > rolls 12 Attack of 39 2b. Penetration = 39-31 = (8+2(reach)) x 2 charge =>100% 3b. Damage = 100% of 1400 = 1400 4b Orc Morale check Will save vs DC 30 (10+Peneration) => fail Orcs break and flee [b]Other Notes[/b] Leaders give Morale bonus = Level and can rally their unit each round (and thus stop them breaking) A Flank is at 75% of Total AC, the Rear is at 50% Disorganised Skirmishers do not work as a Unit and so do not get the benefit of UR (just straight base Stats - they do get the HP per Unit and Damage per (whole unit). They also cannot be flanked. Various Tactics to be determined eg Charge x2 Penetration, Sheild Wall +4AC, Spear Wall 1/4 Penetration, Full Attack +4BAb Higher Ground +2 BAb etc etc [/QUOTE]
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