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General Tabletop Discussion
*Dungeons & Dragons
Advice on helping high level non-flexible casters feel useful versus magic immune creatures
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<blockquote data-quote="Dausuul" data-source="post: 7394657" data-attributes="member: 58197"><p>Please note that all this is pretty hypothetical. Almost nothing has "rakshasa immunity" where it just flat-out ignores every spell of level X or lower. As far as I know, it's limited to rakshasa and actual gods (e.g., Tiamat). Even Orcus and Demogorgon don't have it.</p><p></p><p>There are plenty of monsters that can make life difficult for casters, but there's usually a way around the problem. A beholder's Anti-Magic Cone is a real pain, but you can move to get out of it. A lich's <em>globe of invulnerability</em> can be <em>dispelled</em> (per Sage Advice), and if you don't have <em>dispel magic</em>, you can just gird your loins, grit your teeth, and charge the lich. Once you're within 10 feet, you can cast all the attack spells you want. Against magic resistance and/or Legendary Resistance, most blasting spells still deal half damage on a successful save, and spells with attack rolls instead of saving throws aren't affected. Et cetera.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7394657, member: 58197"] Please note that all this is pretty hypothetical. Almost nothing has "rakshasa immunity" where it just flat-out ignores every spell of level X or lower. As far as I know, it's limited to rakshasa and actual gods (e.g., Tiamat). Even Orcus and Demogorgon don't have it. There are plenty of monsters that can make life difficult for casters, but there's usually a way around the problem. A beholder's Anti-Magic Cone is a real pain, but you can move to get out of it. A lich's [I]globe of invulnerability[/I] can be [I]dispelled[/I] (per Sage Advice), and if you don't have [I]dispel magic[/I], you can just gird your loins, grit your teeth, and charge the lich. Once you're within 10 feet, you can cast all the attack spells you want. Against magic resistance and/or Legendary Resistance, most blasting spells still deal half damage on a successful save, and spells with attack rolls instead of saving throws aren't affected. Et cetera. [/QUOTE]
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Advice on helping high level non-flexible casters feel useful versus magic immune creatures
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