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Advice on helping high level non-flexible casters feel useful versus magic immune creatures
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<blockquote data-quote="Gadget" data-source="post: 7395205" data-attributes="member: 23716"><p>What on earth is wrong with the above strategy? I could see if "magic immune" monsters popped up every other encounter, but even if it is the end of Campaign Encounter of all Encounters, there's nothing wrong with the spellcaster having to adjust their tactics a bit; they should have had to do this a time or two to even reach this high a level. This is especially true if, as described, it is the big climatic end campaign encounter and would have been properly foreshadowed and built up. It's not like this is a random encounter. Even a blasting Dragon Sorcerer should have picked up a modicum of flexibility along the way; a twined Haste can go a long way to help along an encounter. </p><p></p><p>That said, this is one reason why such "magic immune" creatures are vanishingly rare in published material, they do tend to shut down certain characters. This is one of the reasons why the encounter with Tiamat in the early adventures had a "stop the ritual" component and minions to not only add some spice and flavor, but give spellcasters something they could do with their spells. The above suggestions about minions and maybe a 'neutralize the enchanted ley line stones/throw the One Ring into the Fire' or some such can serve such a purpose.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7395205, member: 23716"] What on earth is wrong with the above strategy? I could see if "magic immune" monsters popped up every other encounter, but even if it is the end of Campaign Encounter of all Encounters, there's nothing wrong with the spellcaster having to adjust their tactics a bit; they should have had to do this a time or two to even reach this high a level. This is especially true if, as described, it is the big climatic end campaign encounter and would have been properly foreshadowed and built up. It's not like this is a random encounter. Even a blasting Dragon Sorcerer should have picked up a modicum of flexibility along the way; a twined Haste can go a long way to help along an encounter. That said, this is one reason why such "magic immune" creatures are vanishingly rare in published material, they do tend to shut down certain characters. This is one of the reasons why the encounter with Tiamat in the early adventures had a "stop the ritual" component and minions to not only add some spice and flavor, but give spellcasters something they could do with their spells. The above suggestions about minions and maybe a 'neutralize the enchanted ley line stones/throw the One Ring into the Fire' or some such can serve such a purpose. [/QUOTE]
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Advice on helping high level non-flexible casters feel useful versus magic immune creatures
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