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Advice on how I should multi-class
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<blockquote data-quote="ClaytonCross" data-source="post: 7191450" data-attributes="member: 6880599"><p>An arcane archer 5, rogue 15 gets two shots with the bow First hit is 10d6 (avg. DPR 35) with sneak attack second is 2d6 (avg. DPR 7) </p><p>if both hit your total average DPR is 42 (57 on the turn you use your 1 action surge, if both hit)</p><p></p><p>An arcane archer level 20 gets four shots at 4d6 avg. of 14 each for a total average DPR of 56 (112 on each of the turns you use one of your 2 action surges)</p><p></p><p>If your looking long term (Read level 20) you are losing DPR crossing into rogue because you drop your attacks from 4 (16d6) to 3 (13d6 with sneak attack) with just one level of rogue, You drop from 4d6 (13d6 w/SA) to 2d6 (8d6 w/SA) per attack if you take 3 levels of rogue instead of 1 or 2 levels, 4 levels of rouge drops your second action surge which you may or may not miss that much but depending on how and when you use it could represent a drop in DPR per short rest, 10 levels of rogue drops your attacks from 3 (11d6 w/SA) to 2 (9d6 with w/SA), which brings you back to the 12d6 w/SA at 15 levels of rogue. You note that a both a 15rogue/5archer and a 3rogue/17archer do better damage than the near 10/10 split because they extra attacks and bonus damage of set each other more at higher levels. <strong>So you want a minimal buy in from one class or the other 12/8 or 10/10 splits are the worst.</strong></p><p></p><p>But you need to consider 3 more things before you let this effect your decision. </p><p></p><p>1. Do you miss a lot? (due to GM setting you against high AC enemies or bad roles) If the answer is yes while you may have a consistently higher max damage with multiple moderate damage attacks, you get the majority of damage from sneak attack with the first hit (not attack), so if only one hits you likely do more damage with high levels in rogue. If your GM normally sends groups with lower AC and health, you will be able to spread your damage better and likely do more damage in general going full Archer or just a couple of levels of rogue. (depending on how much overkill damage you waste, but that should average fairly low.)</p><p></p><p>2. Are you attacking enemies engaged with your allies or with advantage? So in order to use sneak attack you need advantage or for them to be engaged with a party member. If your party is largely ranged you may find it hard to keep valid targets for sneak attack and may be constantly using tricks to gain advantage. If you have advantage on your attacks against a target(s) you are likely better off with 4 attacks due since they would all be more likely to hit. If your party if full of melee you should not have any problem finding opportunities for sneak attack. You can expect to be weaker against multiple ranged and flying enemies where you would lose your ability to sneak attack until allies can set you up. Remembering that if you attack from stealth only the first attack is eligible for sneak attack if it misses your second attack would only be a normal it even if it is your only hit this combat turn (unless you have advantage by some other means of course)</p><p></p><p>3. Do you have or do you plan on taking the Sharpshooter Feat? If yes go Full archer or 2 rogue / 18 archer. Simply put if you don't have it don't worry about it but if you do make the best use of it and it could easily out shadow sneak attack. </p><p></p><p>Summery:</p><p></p><p>Full archer or 2 rogue / 18 archer vs multiple week enemies, flying ranged bosses like Beholders and Dragons, archer ambushes</p><p></p><p>15 rogue / 5 archer vs High AC single targets and/or melee targets which are pretty common as bosses and fodder</p><p></p><p>The real key is which of these is no one else doing in your group? You should aim for what they don't have to level out your parties damage, give you a time to be awesome, give your other players a time to be awesome. So if you already have "Tank" killers in your group go more archer, if you have a couple of AoE or split damage casters in your group go rogue to be a single target tank killer. If your group has both covered I recommend staying archer because you likely choose archer instead of rogue for a reason, trust your first instincts as long as your still having furn. </p><p></p><p>hope this helps. Good luck and enjoy.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7191450, member: 6880599"] An arcane archer 5, rogue 15 gets two shots with the bow First hit is 10d6 (avg. DPR 35) with sneak attack second is 2d6 (avg. DPR 7) if both hit your total average DPR is 42 (57 on the turn you use your 1 action surge, if both hit) An arcane archer level 20 gets four shots at 4d6 avg. of 14 each for a total average DPR of 56 (112 on each of the turns you use one of your 2 action surges) If your looking long term (Read level 20) you are losing DPR crossing into rogue because you drop your attacks from 4 (16d6) to 3 (13d6 with sneak attack) with just one level of rogue, You drop from 4d6 (13d6 w/SA) to 2d6 (8d6 w/SA) per attack if you take 3 levels of rogue instead of 1 or 2 levels, 4 levels of rouge drops your second action surge which you may or may not miss that much but depending on how and when you use it could represent a drop in DPR per short rest, 10 levels of rogue drops your attacks from 3 (11d6 w/SA) to 2 (9d6 with w/SA), which brings you back to the 12d6 w/SA at 15 levels of rogue. You note that a both a 15rogue/5archer and a 3rogue/17archer do better damage than the near 10/10 split because they extra attacks and bonus damage of set each other more at higher levels. [B]So you want a minimal buy in from one class or the other 12/8 or 10/10 splits are the worst.[/B] But you need to consider 3 more things before you let this effect your decision. 1. Do you miss a lot? (due to GM setting you against high AC enemies or bad roles) If the answer is yes while you may have a consistently higher max damage with multiple moderate damage attacks, you get the majority of damage from sneak attack with the first hit (not attack), so if only one hits you likely do more damage with high levels in rogue. If your GM normally sends groups with lower AC and health, you will be able to spread your damage better and likely do more damage in general going full Archer or just a couple of levels of rogue. (depending on how much overkill damage you waste, but that should average fairly low.) 2. Are you attacking enemies engaged with your allies or with advantage? So in order to use sneak attack you need advantage or for them to be engaged with a party member. If your party is largely ranged you may find it hard to keep valid targets for sneak attack and may be constantly using tricks to gain advantage. If you have advantage on your attacks against a target(s) you are likely better off with 4 attacks due since they would all be more likely to hit. If your party if full of melee you should not have any problem finding opportunities for sneak attack. You can expect to be weaker against multiple ranged and flying enemies where you would lose your ability to sneak attack until allies can set you up. Remembering that if you attack from stealth only the first attack is eligible for sneak attack if it misses your second attack would only be a normal it even if it is your only hit this combat turn (unless you have advantage by some other means of course) 3. Do you have or do you plan on taking the Sharpshooter Feat? If yes go Full archer or 2 rogue / 18 archer. Simply put if you don't have it don't worry about it but if you do make the best use of it and it could easily out shadow sneak attack. Summery: Full archer or 2 rogue / 18 archer vs multiple week enemies, flying ranged bosses like Beholders and Dragons, archer ambushes 15 rogue / 5 archer vs High AC single targets and/or melee targets which are pretty common as bosses and fodder The real key is which of these is no one else doing in your group? You should aim for what they don't have to level out your parties damage, give you a time to be awesome, give your other players a time to be awesome. So if you already have "Tank" killers in your group go more archer, if you have a couple of AoE or split damage casters in your group go rogue to be a single target tank killer. If your group has both covered I recommend staying archer because you likely choose archer instead of rogue for a reason, trust your first instincts as long as your still having furn. hope this helps. Good luck and enjoy. [/QUOTE]
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