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Advice on how I should multi-class
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<blockquote data-quote="ClaytonCross" data-source="post: 7191578" data-attributes="member: 6880599"><p>Storm King's Thunder is intended for 1st level to 11th level characters. With that in mind I broke the DPR at key levels</p><p>Based on:</p><p>----</p><p><strong>I currently have sharpshooter </strong>and my current stats are listed below:</p><p>11</p><p>20</p><p>16</p><p>16</p><p>14</p><p>12</p><p>-----Some really high states but ok lets go</p><p></p><p>So I realized "create a magic arrow" requires a bonus action so you can only use if for one attack which also means you will not be able to use it the same time as the rogues "cunning action"</p><p></p><p>level 6: Possible Ability Score Improvement or Feat</p><p>Rogue 1 / Arcane Archer 5: (2d6+15) + (1d8+15) + (1d6 SA) = 45 DPR</p><p>Arcane Archer 6: (2d6+15) + (1d8+15) = 41.5 DPR + 1 Feat since you already have max dex, Crossbow expert so you can shoot point plank without disadvantage and gain advantage vs prone targets within 5ft to make sharp shooter more likely? Yep kick em when they are down.</p><p></p><p>level 8: Possible Ability Score Improvement or Feat</p><p>Rogue 3 / Arcane Archer 5: (2d6+15) + (1d8+15) + (2d6 SA) = 48.5 DPR</p><p>Rogue 2 / Arcane Archer 6: (2d6+15) + (1d8+15) + (1d6 SA) = 45 DPR + Crossbow expert?</p><p>Arcane Archer 8: (2d6+15) + (1d8+15) + (2d6 hex) = 48.5 DPR + Crossbow expert? + Magic Initiate for Warlock Hex?</p><p></p><p>Level 11: Possible Extra Attack</p><p>Rogue 6 / Arcane Archer 5: (2d6+15) + (1d8+15) + (3d6 SA) = 52 DPR + Uncanny Dodge + Expertise</p><p>Rogue 5 / Arcane Archer 6: (2d6+15) + (1d8+15) + (3d6 SA) = 52 DPR + Crossbow expert? + Uncanny Dodge</p><p>Rogue 3 / Arcane Archer 8: (2d6+15) + (1d8+15) + (2d6 SA) = 48.5 DPR + Crossbow expert? + Magic Initiate?</p><p>Arcane Archer 11: (2d6+15) + (1d8+15) + (1d8+15) + (3d6 hex) = 71.5 DPR + Crossbow expert? + Magic Initiate? + Indomitable</p><p></p><p>I think if your better off going full archer and grabbing Magic Initiate for hex. Yes its once a day but its transferable and unless you lose concentration or cast another concentration spell you will likely keep it for 1 whole battle. After level 12 you might grab 2 in rogue.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7191578, member: 6880599"] Storm King's Thunder is intended for 1st level to 11th level characters. With that in mind I broke the DPR at key levels Based on: ---- [B]I currently have sharpshooter [/B]and my current stats are listed below: 11 20 16 16 14 12 -----Some really high states but ok lets go So I realized "create a magic arrow" requires a bonus action so you can only use if for one attack which also means you will not be able to use it the same time as the rogues "cunning action" level 6: Possible Ability Score Improvement or Feat Rogue 1 / Arcane Archer 5: (2d6+15) + (1d8+15) + (1d6 SA) = 45 DPR Arcane Archer 6: (2d6+15) + (1d8+15) = 41.5 DPR + 1 Feat since you already have max dex, Crossbow expert so you can shoot point plank without disadvantage and gain advantage vs prone targets within 5ft to make sharp shooter more likely? Yep kick em when they are down. level 8: Possible Ability Score Improvement or Feat Rogue 3 / Arcane Archer 5: (2d6+15) + (1d8+15) + (2d6 SA) = 48.5 DPR Rogue 2 / Arcane Archer 6: (2d6+15) + (1d8+15) + (1d6 SA) = 45 DPR + Crossbow expert? Arcane Archer 8: (2d6+15) + (1d8+15) + (2d6 hex) = 48.5 DPR + Crossbow expert? + Magic Initiate for Warlock Hex? Level 11: Possible Extra Attack Rogue 6 / Arcane Archer 5: (2d6+15) + (1d8+15) + (3d6 SA) = 52 DPR + Uncanny Dodge + Expertise Rogue 5 / Arcane Archer 6: (2d6+15) + (1d8+15) + (3d6 SA) = 52 DPR + Crossbow expert? + Uncanny Dodge Rogue 3 / Arcane Archer 8: (2d6+15) + (1d8+15) + (2d6 SA) = 48.5 DPR + Crossbow expert? + Magic Initiate? Arcane Archer 11: (2d6+15) + (1d8+15) + (1d8+15) + (3d6 hex) = 71.5 DPR + Crossbow expert? + Magic Initiate? + Indomitable I think if your better off going full archer and grabbing Magic Initiate for hex. Yes its once a day but its transferable and unless you lose concentration or cast another concentration spell you will likely keep it for 1 whole battle. After level 12 you might grab 2 in rogue. [/QUOTE]
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